- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
35 lines
966 B
Markdown
35 lines
966 B
Markdown
## updateQueuedEvents
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### Description
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Manipulate the queued events table.
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### Parameters
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1. `table` A table with queued events: {event="event", args={"a", "b",...}}
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### Returns
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1. `object` The object in use
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### Usage
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* Update the queued events table:
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua")
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local function updateQueuedEvents()
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local events = aProgram:getQueuedEvents()
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table.insert(events, 1, {event="char", args={"w"}})
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aProgram:updateQueuedEvents(events)
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end
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mainFrame:addButton():setText("Update Queued Events"):onClick(updateQueuedEvents)
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```
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In this example, a button is created to update the queued events table of a Program. When the button is clicked, the updateQueuedEvents function is executed, which retrieves the current queued events, inserts a new event, and then updates the queued events table in the Program object.
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