- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
43 lines
1003 B
Markdown
43 lines
1003 B
Markdown
## setIndex
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### Description
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Changes the current index of the slider to your choice. For example, you could create a button which scrolls up to 1 by using setIndex(1).
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### Parameters
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1. `number` the index
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### Returns
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1. `object` The object in use
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### Usage
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* Creates a new slider and changes the index to 1 as soon as the button got clicked:
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local slider = mainFrame:addSlider()
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:setPosition(3, 3)
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:setSize(1, 10)
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:setMaxValue(20)
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local button = mainFrame:addButton()
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:setPosition(3, 14)
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:setText("Set to 1")
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:onClick(function()
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slider:setIndex(1)
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end)
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basalt.autoUpdate()
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```
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In this example, a Slider object is created and added to the mainFrame. The getPosition, setSize, and setMaxValue methods are used to adjust the position, size, and maximum value of the Slider. A button is added to the mainFrame to change the index of the Slider to 1 when clicked.
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```xml
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<slider index="2" />
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```
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