- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
34 lines
974 B
Markdown
34 lines
974 B
Markdown
## addBlit
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### Description
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Adds custom text, background, and foreground to the object within the draw function. The text, background, and foreground are displayed at the specified coordinates relative to the object.
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### Parameters
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1. `number` x-coordinate
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2. `number` y-coordinate
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3. `string` The text to display
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4. `string` The foreground color
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5. `string` The background color
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### Returns
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1. `object` The object in use
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### Usage
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local function drawCustomBlit(self)
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self:addBlit(1, 1, "Hello", "22222", "66666")
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end
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mainFrame:addDraw("customBlit", drawCustomBlit)
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```
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In this example, a custom draw function named `drawCustomBlit` is created. Within the function, `addBlit` is used to add text "Hello", a background color, and a foreground color at the position (1, 1) relative to the object. The `addDraw` function is then used to add the custom draw function to the main frame.
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