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Basalt/docs/objects/VisualObject/setDrawState.md
Robert Jelic bb1b1beb79 Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
2023-04-30 17:05:34 +02:00

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## setDrawState
### Description
Sets the state of a custom drawing function, determining whether it should be rendered or not.
### Parameters
1. `string` Name (ID) of the drawing function
2. `boolean` State - `true` for rendering the drawing, `false` to disable rendering
### Returns
1. `object` The object in use
### Usage
```lua
local basalt = require("basalt")
local mainFrame = basalt.createFrame()
local function customDrawing()
-- Custom drawing code goes here
end
mainFrame:addDraw("uniqueID", customDrawing, 1, true)
mainFrame:setDrawState("uniqueID", false) -- Disables rendering of the custom drawing
```
In this example, a custom drawing function is added to the main frame's drawQueue, and its state is then set to `false`, disabling its rendering. To enable rendering, set the state to `true`.