-remade animation -added xml support -finished dynamic values -added new object: graphic -added themes for frames -textfield got some basic improvements to create coding editors
195 lines
5.6 KiB
Markdown
195 lines
5.6 KiB
Markdown
With animations, you can create a beautiful experience for users while interacting with objects.<br>
|
|
For now the animation class is very basic, it will be expanded in the future, but we have to say you can already do almost everything you can imagine!
|
|
|
|
Right now animation is a class which makes use of the timer event.<br>
|
|
You can find more information below:
|
|
|
|
`The animation object is still a WIP and the way you use it right now could change in the future!`
|
|
|
|
## add
|
|
Adds a new function to an animation
|
|
#### Parameters:
|
|
1. `function` The function containing animation logic
|
|
|
|
#### Returns:
|
|
1. `animation` Animation in use
|
|
|
|
|
|
#### Usage:
|
|
* This will set the button position to 3,3, waits 1 second, then sets position to 4,4, waits 2 seconds, and then sets the position to 5,5
|
|
```lua
|
|
local mainFrame = basalt.createFrame():show()
|
|
local testButton = mainFrame:addButton():show()
|
|
local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
|
|
aAnimation:play()
|
|
```
|
|
|
|
## wait
|
|
Sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediately
|
|
#### Parameters:
|
|
1. `number` The length of delay between the functions _(in seconds)_
|
|
|
|
#### Returns:
|
|
1. `animation` Animation in use
|
|
|
|
#### Usage:
|
|
```lua
|
|
local mainFrame = basalt.createFrame():show()
|
|
local testButton = mainFrame:addButton():show()
|
|
local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
|
|
|
|
aAnimation:play()
|
|
```
|
|
|
|
## play
|
|
Plays the animation
|
|
#### Parameters:
|
|
1. `boolean` Whether it will loop forever, will most likely be replaced with a count in the future
|
|
|
|
#### Returns:
|
|
1. `animation` Animation in use
|
|
|
|
#### Usage:
|
|
```lua
|
|
local mainFrame = basalt.createFrame():show()
|
|
local testButton = mainFrame:addButton():show()
|
|
local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
|
|
|
|
aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray
|
|
```
|
|
|
|
## cancel
|
|
Cancels the animation
|
|
|
|
#### Returns:
|
|
1. `animation` Animation in use
|
|
|
|
#### Usage:
|
|
|
|
```lua
|
|
local mainFrame = basalt.createFrame():show()
|
|
local testButton = mainFrame:addButton():show()
|
|
local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
|
|
|
|
aAnimation:play()
|
|
```
|
|
|
|
|
|
## setObject
|
|
Sets the object which the animation should reposition/resize
|
|
|
|
#### Parameters:
|
|
1. `table` object
|
|
|
|
#### Returns:
|
|
1. `animation` Animation in use
|
|
|
|
#### Usage:
|
|
|
|
```lua
|
|
local mainFrame = basalt.createFrame():show()
|
|
local testButton = mainFrame:addButton():show()
|
|
local aAnimation = mainFrame:addAnimation():setObject(testButton)
|
|
```
|
|
|
|
## move
|
|
Moves the object which got defined by setObject
|
|
|
|
#### Parameters:
|
|
1. `number` x coordinate
|
|
2. `number` y coordinate
|
|
1. `number` time in seconds
|
|
1. `number` frames (how fluid it should look like)
|
|
1. `table` object - optional, you could also define the object here
|
|
|
|
#### Returns:
|
|
1. `animation` Animation in use
|
|
|
|
#### Usage:
|
|
|
|
```lua
|
|
local mainFrame = basalt.createFrame():show()
|
|
local testButton = mainFrame:addButton():show()
|
|
local aAnimation = mainFrame:addAnimation():setObject(testButton):move(15,3,1,5):play()
|
|
```
|
|
|
|
## move
|
|
Moves the object which got defined by setObject
|
|
|
|
#### Parameters:
|
|
1. `number` x coordinate
|
|
2. `number` y coordinate
|
|
1. `number` time in seconds
|
|
1. `number` frames (how fluid it should look like)
|
|
1. `table` object - optional, you could also define the object here
|
|
|
|
#### Returns:
|
|
1. `animation` Animation in use
|
|
|
|
#### Usage:
|
|
|
|
```lua
|
|
local mainFrame = basalt.createFrame():show()
|
|
local testButton = mainFrame:addButton():show()
|
|
local aAnimation = mainFrame:addAnimation():setObject(testButton):move(15,3,1,5):play()
|
|
```
|
|
|
|
## offset
|
|
Changes the offset on the object which got defined by setObject
|
|
|
|
#### Parameters:
|
|
1. `number` x offset
|
|
2. `number` y offset
|
|
1. `number` time in seconds
|
|
1. `number` frames (how fluid it should look like)
|
|
1. `table` object - optional, you could also define the object here
|
|
|
|
#### Returns:
|
|
1. `animation` Animation in use
|
|
|
|
#### Usage:
|
|
|
|
```lua
|
|
local mainFrame = basalt.createFrame():show()
|
|
local subFrame = mainFrame:addFrame():show()
|
|
local aAnimation = mainFrame:addAnimation():setObject(subFrame):offset(1,12,1,5):play()
|
|
```
|
|
|
|
## size
|
|
Changes the size on the object which got defined by setObject
|
|
|
|
#### Parameters:
|
|
1. `number` width
|
|
2. `number` height
|
|
1. `number` time in seconds
|
|
1. `number` frames (how fluid it should look like)
|
|
1. `table` object - optional, you could also define the object here
|
|
|
|
#### Returns:
|
|
1. `animation` Animation in use
|
|
|
|
#### Usage:
|
|
|
|
```lua
|
|
local mainFrame = basalt.createFrame():show()
|
|
local testButton = mainFrame:addButton():show()
|
|
local aAnimation = mainFrame:addAnimation():setObject(testButton):size(15,3,1,5):play()
|
|
```
|
|
|
|
## textColoring
|
|
Changes the text colors of an object
|
|
|
|
#### Parameters:
|
|
1. `color|number` multiple colors
|
|
|
|
#### Returns:
|
|
1. `animation` Animation in use
|
|
|
|
#### Usage:
|
|
|
|
```lua
|
|
local mainFrame = basalt.createFrame():show()
|
|
local testButton = mainFrame:addButton():show()
|
|
local aAnimation = mainFrame:addAnimation():setObject(testButton):textColoring(colors.black, colors.gray, colors.lightGray):play()
|
|
```
|