- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
29 lines
712 B
Markdown
29 lines
712 B
Markdown
## onEvent
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### Description
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`onEvent(self, event, ...)`
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The onEvent method is triggered for any other event that is not handled by the specific event methods. Some examples include: http_success, disk, modem_message, paste, peripheral, redstone, and more.
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You can find a full list here: [CC:Tweaked](https://tweaked.cc/) (on the left sidebar)
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### Returns
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1. `object` The object in use
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### Usage
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* Add an onEvent event to your frame:
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```lua
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local basalt = require("basalt")
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local main = basalt.createFrame()
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main:onEvent(function(event, side, channel, replyChannel, message, distance)
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if(event == "modem_message") then
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basalt.debug("Message received: " .. tostring(message))
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end
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end)
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```
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