- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
29 lines
864 B
Markdown
29 lines
864 B
Markdown
## setVisible
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### Description
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The `setVisible` method allows you to control the visibility of an object directly by passing a boolean value (true for visible, false for hidden).
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### Returns
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1. `boolean` The visibility state of the object (true for visible, false for hidden)
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### Usage
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* Toggle visibility of a button:
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local button = mainFrame:addButton():setText("Toggle")
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local anotherButton = mainFrame:addButton():setText("Another Button")
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button:onClick(function()
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local currentState = anotherButton:isVisible()
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anotherButton:setVisible(not currentState)
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end)
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```
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In this example, a button is added to the mainFrame with the text "Toggle". When clicked, the setVisible method is called on anotherButton, toggling its visibility between hidden and visible states.
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