40 lines
1.2 KiB
Markdown
40 lines
1.2 KiB
Markdown
Here we will talk about keyboard events and how you can manipulate them. There are 2 possible key events you can add to almost every visual object.
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# onKey
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`onKey(self, event, key)`<br>
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The computercraft event which triggers this method is `key`.
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Any visual object can register onKey events.
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Here is a example on how to add a onKey event to your frame:
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```lua
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local basalt = dofile("basalt.lua")
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local mainFrame = basalt.createFrame("myMainFrame"):show()
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local subFrame = mainFrame:addFrame("subFrame"):setPosition(3,3):setSize(18,6):setBar("Sub Frame",colors.black):showBar():show()
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function openSubFrame()
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subFrame:show()
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end
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mainFrame:onKey(openSubFrame)
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```
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# onKeyUp
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`onKeyUp(self, event, key)`<br>
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The computercraft event which triggers this method is `key_up`.
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Any visual object can register onKeyUp events.
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Here is a example on how to add a onKeyUp event to your frame:
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```lua
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local basalt = dofile("basalt.lua")
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local mainFrame = basalt.createFrame("myMainFrame"):show()
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local subFrame = mainFrame:addFrame("subFrame"):setPosition(3,3):setSize(18,6):setBar("Sub Frame",colors.black):showBar():show()
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function openSubFrame()
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subFrame:show()
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end
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mainFrame:onKeyUp(openSubFrame)
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```
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