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Basalt/docs/docs1_6/tips/logic.md
Robert Jelic bb1b1beb79 Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
2023-04-30 17:05:34 +02:00

2.0 KiB

You question yourself how you can execute your own logic while basalt is also active? There are multiple ways of doing that:

Method 1:

Using parallel.waitForAll

local basalt = dofile("basalt.lua")

local mainFrame = basalt.createFrame("mainFrame"):show()-- lets create a frame and a button without functionality
mainFrame:addButton("aButton"):onClick(function() end):show()

local function yourCustomHandler()
    while true do
        -- add your logic here
        os.sleep(1) -- you need something which calls coroutine.yield(), yes os.sleep does that os.pullEvent() aswell
    end
end

parallel.waitForAll(basalt.autoUpdate, yourCustomHandler) -- here it will handle your function (yourCustomHandler) and basalts handlers at the time

You can read here (tweaked.cc) what exactly parallel.waitForAll() does

Method 2:

Using threads

local basalt = dofile("basalt.lua")

local mainFrame = basalt.createFrame("mainFrame"):show()-- lets create a frame, a button without functionality and a thread
mainFrame:addButton("aButton"):onClick(function() end):show()
local thread = mainFrame:addThread("customHandlerExecutingThread")

local function yourCustomHandler()
    while true do
        -- add your logic here
        os.sleep(1) -- you need something which calls coroutine.yield(), yes os.sleep does that os.pullEvent() aswell
    end
end
thread:start(yourCustomHandler) -- this will create a coroutine and starts the coroutine, os.sleep does the rest, so you just have to call start once.

Method 3:

Using timers

local basalt = dofile("basalt.lua")

local mainFrame = basalt.createFrame("mainFrame"):show()-- lets create a frame, a button without functionality and a timer
mainFrame:addButton("aButton"):onClick(function() end):show()
local timer = mainFrame:addTimer("customHandlerExecutingTimer")

local function yourCustomHandler()
    -- add your logic here
end
timer:onCall(yourCustomHandler):setTime(1, -1):start() -- this will call your function every second until you :cancel() the timer