- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
39 lines
1011 B
Markdown
39 lines
1011 B
Markdown
## pause
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### Description
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Pauses the current program (prevents the program from receiving events)
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### Parameters
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1. `boolean` true, false, or nothing (optional)
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### Returns
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1. `object` The object in use
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### Usage
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* Pause a program by clicking a button:
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua")
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local pauseButton = mainFrame:addButton()
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:setText("Pause")
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:onClick(function()
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if aProgram:isPaused() then
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aProgram:pause(false)
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pauseButton:setText("Pause")
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else
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aProgram:pause(true)
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pauseButton:setText("Resume")
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end
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end)
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```
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In this example, a Program object is created, added to the mainFrame, and the "rom/programs/shell.lua" script is executed. A button is then added to the mainFrame, and when clicked, it will toggle the pause state of the program. The button text will change accordingly to indicate whether the program is paused or resumed.
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