- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
36 lines
847 B
Markdown
36 lines
847 B
Markdown
## onRelease
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### Description
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`onRelease(self, event, button, x, y)`
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The `onRelease` event is triggered when the mouse button is released. The main difference between `onRelease` and `onClickUp` is that `onRelease` is called even when the mouse is no longer over the object, while `onClickUp` is only called when the mouse is over the object.
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### Returns
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1. `object` The object in use
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### Usage
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* Add an onRelease event to a button:
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```lua
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local basalt = require("basalt")
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local main = basalt.createFrame()
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local button = main:addButton()
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:setPosition(3,3)
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:setSize(12,3)
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:setText("Click")
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function buttonOnClick(self, button, x, y)
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basalt.debug("Button got clicked!")
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end
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button:onClick(buttonOnClick)
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function buttonOnRelease(self, button, x, y)
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basalt.debug("Button got released!")
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end
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button:onRelease(buttonOnRelease)
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```
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