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Basalt/docs/objects/Progressbar/onDone.md
Robert Jelic 1d3e2018ef docs update
Updated some docs stuff
2022-10-09 12:05:30 +02:00

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# onDone
`onDone(self, err)`<br>
This is a custom event which gets triggered as soon as the progress is done.
Here is a example on how to add a onDone event to your progressbar:
```lua
local basalt = require("basalt")
local main = basalt.createFrame()
local aProgressbar = main:addProgressbar()
local function onProgressDone()
basalt.debug("Progress is done")
end
aProgressbar:onDone(onProgressDone)
```