- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
1.1 KiB
1.1 KiB
execute
Description
Executes the given path or program
Parameters
string|functionThe path to your file as a string, or a function that should be called
Returns
objectThe object in use
Usage
- Execute a custom program:
local basalt = require("basalt")
local mainFrame = basalt.createFrame()
local aProgram = mainFrame:addProgram()
function customProgram()
while true do
print("This is a custom program!")
sleep(1)
end
end
aProgram:execute(customProgram) -- Executes the custom program
In this example, a Program object is created and added to the mainFrame. The execute method is then used to execute a custom function called customProgram. The custom program simply prints a debug message to the console.
- Executing worms:
local basalt = require("basalt")
local mainFrame = basalt.createFrame()
local aProgram = mainFrame:addProgram()
aProgram:execute("rom/programs/fun/worm.lua") -- Executes the custom program
- Xml version of worms:
<program path="rom/programs/fun/worm.lua" execute="true" />