- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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setInfinitePlay
Description
Sets whether the texture animation should play infinitely or not.
Parameters
booleanSet to true to make the texture animation loop infinitely, false otherwise
Returns
objectThe object in use
Usage
- Set to true to make the texture animation loop infinitely, false otherwise
local basalt = require("basalt")
local mainFrame = basalt.createFrame()
mainFrame:addTexture("path/to/animated_texture.bimg", true)
mainFrame:setInfinitePlay(true)