3.2 KiB
3.2 KiB
Hello! This page contains some tips on how to create cool designs with Basalt
To understand this page, it is recommended to familiarize yourself with Animations as animations are important for creating complex designs
Let us begin with simple things:
Recolor objects
Let's create a Button:
local basalt = require("Basalt")
local mainFrame = basalt.createFrame():setBackground(colors.black):show()
local aButton = mainFrame:addButton():setSize(10, 3):setText("Beautiful"):setBackground(colors.gray):show()
Here lets make use of the event system:
local function changeButtonColor(self,event,typ,x,y)
if(event=="mouse_click")then
self:setBackground(colors.lightGray)
end
if(event=="mouse_up")then
self:setBackground(colors.gray)
end
end
local function buttonLogic()
-- here you can do some logic when button gets the mouse_up event
end
aButton:onClick(changeButtonColor) -- button color change on click
aButton:onClickUp(changeButtonColor) -- button color change on click up
aButton:onClickUp(buttonLogic) -- button logic on click up
aButton:onLoseFocus(function(self) self:setBackground(colors.gray) end) -- if user is clicking on the button and dragging out of button size this event will change the bg color back to gray
Fade In/Out Objects
instead of recoloring we are also able to slowly reposition the button, something like fade in:
local buttonAnimation = mainFrame:addAnimation()
local function fadeButtonIn(btn)
if(btn.x < 5)then
btn:setPosition(1,0,"r")
else
buttonAnimation:cancel() -- here you cancel the loop
end
end
buttonAnimation:wait(0.1):add(function() fadeButtonIn(aButton) end):play(true) -- with play(true) you will create a infinite loop
This is also possible with entire frames and its children objects. So keep that in mind if you want to create something like a bigger panel to the right or a menu bar
How To use XML
Here is a example on how to create a cool looking frame by using xml:
<frame width="parent.w/2" bg="gray" scrollable="true" importantScroll="true">
<button x="2" y="2" width="100%-2" bg="black" fg="lightGray" text="Example Button 1!"/>
<button x="2" y="6" width="100%-2" bg="black" fg="lightGray" text="Example Button 2!"/>
<button x="2" y="10" width="100%-2" bg="black" fg="lightGray" text="Example Button 3!"/>
<button x="2" y="14" width="100%-2" bg="black" fg="lightGray" text="Example Button 4!"/>
<button x="2" y="18" width="100%-2" bg="black" fg="lightGray" text="Example Button 5!"/>
<button x="2" y="22" width="100%-2" bg="black" fg="lightGray" text="Example Button 6!"/>
<button x="2" y="26" width="100%-2" bg="black" fg="lightGray" text="Example Button 7!"/>
</frame>
<frame x="parent.w/2+1" width="parent.w/2+1" bg="black">
<textfield bg="gray" x="2" y="2" width="parent.w-2">
<lines>
<line>This is line 1.</line>
<line>And this is line 2.</line>
</lines>
</textfield>
<label anchor="bottomLeft" x="2" y="0" text="I love labels!" fg="lightGray"/>
</frame>
in your lua code you just have to add this layout to your frame:
local basalt = require("Basalt")
basalt.createFrame():addLayout("example.xml")
basalt.autoUpdate()