- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
34 lines
1.1 KiB
Markdown
34 lines
1.1 KiB
Markdown
A Label object is used to display simple text on the interface.
|
|
|
|
In addition to the Object and VisualObject methods, Label objects have the following methods:
|
|
|
|
[Object](objects/Object.md) methods also apply for labels.
|
|
|
|
| | |
|
|
|---|---|
|
|
|[setText](objects/Label/setText.md)|Sets the input type
|
|
|[setFontSize](objects/Label/setFontSize.md)|Returns the input type
|
|
|[getFontSize](objects/Label/getFontSize.md)|Sets the default text
|
|
|[setTextAlign](objects/Label/setTextAlign.md)|Changes the horizontal text align
|
|
|
|
By default, a label's width is auto-sized based on the length of the text. If you change the size with setSize, it will automatically stop auto-sizing the width.
|
|
|
|
The fontsize feature is calculated by bigfonts, a library made by Wojbie (http://www.computercraft.info/forums2/index.php?/topic/25367-bigfont-api-write-bigger-letters-v10/)
|
|
|
|
Here's an example of how to create a Label object and set its properties:
|
|
|
|
Lua:
|
|
|
|
```lua
|
|
local main = basalt.createFrame()
|
|
local aLabel = main:addLabel()
|
|
aLabel:setText("Hello, World!")
|
|
aLabel:setFontSize(2)
|
|
```
|
|
|
|
XML:
|
|
|
|
```xml
|
|
<label text="Hello World!" fontSize="2" />
|
|
```
|