- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
33 lines
835 B
Markdown
33 lines
835 B
Markdown
## getDrawId
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### Description
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Returns the ID of a custom drawing function.
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### Parameters
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1. `string` Name (ID) of the drawing function
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### Returns
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1. `number` Index of the drawing function in the corresponding queue (drawQueue, preDrawQueue, or postDrawQueue)
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### Usage
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local function customDrawing()
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-- Custom drawing code goes here
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end
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mainFrame:addDraw("uniqueID", customDrawing, 1, true)
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local drawIndex = mainFrame:getDrawId("uniqueID")
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basalt.debug("Custom drawing index: " .. drawIndex)
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```
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In this example, a custom drawing function is added to the main frame's drawQueue. The `getDrawId` function is then used to retrieve the index of the drawing function in the corresponding queue. The index is then printed to the debug console.
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