- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
32 lines
821 B
Markdown
32 lines
821 B
Markdown
## setDrawState
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### Description
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Sets the state of a custom drawing function, determining whether it should be rendered or not.
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### Parameters
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1. `string` Name (ID) of the drawing function
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2. `boolean` State - `true` for rendering the drawing, `false` to disable rendering
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### Returns
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1. `object` The object in use
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### Usage
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local function customDrawing()
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-- Custom drawing code goes here
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end
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mainFrame:addDraw("uniqueID", customDrawing, 1, true)
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mainFrame:setDrawState("uniqueID", false) -- Disables rendering of the custom drawing
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```
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In this example, a custom drawing function is added to the main frame's drawQueue, and its state is then set to `false`, disabling its rendering. To enable rendering, set the state to `true`.
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