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Basalt/docs/objects/Thread/start.md
Robert Jelic bb1b1beb79 Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
2023-04-30 17:05:34 +02:00

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Markdown

## start
starts a new thread and executes the function
### Parameters
1. `function` the function which should be executed
### Returns
1. `object` The object in use
### Usage
* Starts a new thread
```lua
local mainFrame = basalt.createFrame()
local aThread = mainFrame:addThread()
local function randomThreadFunction()
while true do
basalt.debug("Thread is active")
os.sleep(1) -- a sleep/coroutine.yield() or pullEvent is required otherwise we will never come back to the main program (error)
end
end
aThread:start(randomThreadfunction)
```
you are also able to start threads via xml:
```lua
basalt.setVariable("myThread", function() while true do os.sleep(1) end end)
```
```xml
<thread thread="myThread" start="true"/>
```