- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
30 lines
658 B
Markdown
30 lines
658 B
Markdown
## addFrame
|
|
|
|
### Description
|
|
|
|
Adds a new frame to the image object. This is useful for creating animations with the image object by adding multiple frames that can be played in sequence.
|
|
|
|
### Parameters
|
|
|
|
1. `number` index - The index of the frame.
|
|
2. `table` frame - A table in bimg format representing a single frame of the animation.
|
|
|
|
### Returns
|
|
|
|
1. `object` The object in use
|
|
|
|
### Usage
|
|
|
|
* Adds a new frame to an existing image object's animation.
|
|
|
|
```lua
|
|
local mainFrame = basalt.createFrame()
|
|
local aImage = mainFrame:addImage():loadImage("test.bimg")
|
|
|
|
local frameToAdd = {
|
|
{"Hello", "fffff", "33333"}
|
|
}
|
|
|
|
aImage:addFrame(2, frameToAdd)
|
|
```
|