- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
34 lines
913 B
Markdown
34 lines
913 B
Markdown
With checkbox objects the user can set a bool to true or false
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Remember checkbox also inherits from [Object](objects/Object.md)
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A checkbox does not have any custom methods. All required methods are provided by the base [object](objects/Object.md) class.
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# Example
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This is how you would create a event which gets fired as soon as the value gets changed:
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```lua
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local mainFrame = basalt.createFrame()
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local aCheckbox = mainFrame:addCheckbox()
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local function checkboxChange(self)
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local checked = self:getValue()
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basalt.debug("The value got changed into ", checked)
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end
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aCheckbox:onChange(checkboxChange)
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```
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also possible via xml:
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```lua
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local mainFrame = basalt.createFrame():addLayout("example.xml")
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basalt.setVariable("checkboxChange", function(self)
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local checked = self:getValue()
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basalt.debug("The value got changed into ", checked)
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end)
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```
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```xml
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<checkbox onChange="checkboxChange" />
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```
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