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Basalt/docs/docs1_6/objects/Timer.md
Robert Jelic bb1b1beb79 Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
2023-04-30 17:05:34 +02:00

1.5 KiB

Timers can call your functions delay and repeat it as often as you wish

setTime

sets the time the timer should wait after calling your function

Parameters:

  1. number the time to delay
  2. number how often it should be repeated -1 is infinite

Returns:

  1. object The object
local mainFrame = basalt.createFrame()
local aTimer = mainFrame:addTimer()
aTimer:setTime(2)
<timer time="2" repeat="1"/>

start

Starts the timer

Returns:

  1. object The object
local mainFrame = basalt.createFrame()
local aTimer = mainFrame:addTimer()
aTimer:setTime(2):start()
<timer time="2" start="true"/>

cancel

Cancels the timer

Returns:

  1. object The object
local mainFrame = basalt.createFrame()
local aTimer = mainFrame:addTimer()
aTimer:setTime(2):start()
aTimer:cancel()

Events

onCall

onCall(self)
A custom event which gets triggered as soon as the current timer has finished

Here is a example on how to add a onCall event to your timer:

local basalt = require("Basalt")

local mainFrame = basalt.createFrame()
local aTimer = mainFrame:addTimer()

function call()
  basalt.debug("The timer has finished!")
end
aTimer:onCall(call)

Here is also a example how this is done with xml:

local basalt = require("Basalt")

local mainFrame = basalt.createFrame()

basalt.setVariable("call", function()
  basalt.debug("The timer has finished!")
end)
<progressbar onDone="call" />