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Basalt/docs/objects/Image/addFrame.md
Robert Jelic bb1b1beb79 Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
2023-04-30 17:05:34 +02:00

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## addFrame
### Description
Adds a new frame to the image object. This is useful for creating animations with the image object by adding multiple frames that can be played in sequence.
### Parameters
1. `number` index - The index of the frame.
2. `table` frame - A table in bimg format representing a single frame of the animation.
### Returns
1. `object` The object in use
### Usage
* Adds a new frame to an existing image object's animation.
```lua
local mainFrame = basalt.createFrame()
local aImage = mainFrame:addImage():loadImage("test.bimg")
local frameToAdd = {
{"Hello", "fffff", "33333"}
}
aImage:addFrame(2, frameToAdd)
```