- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
34 lines
1.0 KiB
Markdown
34 lines
1.0 KiB
Markdown
## addBackgroundBox
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### Description
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Adds a custom background box to the object within the draw function. The box is displayed at the specified coordinates relative to the object and has the specified width and height.
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### Parameters
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1. `number` x-coordinate
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2. `number` y-coordinate
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3. `number` width
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4. `number` height
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5. `number|color` The background color
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### Returns
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1. `object` The object in use
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### Usage
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local function drawCustomBackgroundBox(self)
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self:addBackgroundBox(1, 1, 10, 5, colors.red)
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end
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mainFrame:addDraw("customBackgroundBox", drawCustomBackgroundBox)
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```
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In this example, a custom draw function named `drawCustomBackgroundBox` is created. Within the function, `addBackgroundBox` is used to add a background box with a colors.red background color at the position (1, 1) relative to the object, with a width of 10 and a height of 5. The `addDraw` function is then used to add the custom draw function to the main frame.
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