54 lines
2.0 KiB
Markdown
54 lines
2.0 KiB
Markdown
Hello! This page contains some tips on how to create cool designs with Basalt
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To understand this page, it is recommended to familiarize yourself with [Animations](../objects/Animation.md) as animations are important for creating complex designs
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Let us begin with simple things:
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## Recolor objects
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Let's create a Button:
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```lua
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local basalt = dofile("basalt.lua")
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local mainFrame = basalt.createFrame("myFirstFrame"):setBackground(colors.black):show()
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local aButton = mainFrame:addButton("myFirstButton"):setSize(10, 3):setText("Beautiful"):setBackground(colors.gray):show()
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```
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Here lets make use of the event system:<br>
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```lua
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local function changeButtonColor(self,event,typ,x,y)
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if(event=="mouse_click")then
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self:setBackground(colors.lightGray)
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end
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if(event=="mouse_up")then
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self:setBackground(colors.gray)
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end
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end
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local function buttonLogic()
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-- here you can do some logic when button gets the mouse_up event
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end
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aButton:onClick(changeButtonColor) -- button color change on click
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aButton:onClickUp(changeButtonColor) -- button color change on click up
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aButton:onClickUp(buttonLogic) -- button logic on click up
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aButton:onLoseFocus(function(self) self:setBackground(colors.gray) end) -- if user is clicking on the button and dragging out of button size this event will change the bg color back to gray
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```
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## Fade In/Out Objects
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instead of recoloring we are also able to slowly reposition the button, something like fade in:<br>
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```lua
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local buttonAnimation = mainFrame:addAnimation("buttonFadeAnim")
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local function fadeButtonIn(btn)
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if(btn.x < 5)then
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btn:setPosition(1,0,"r")
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else
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buttonAnimation:cancel() -- here you cancel the loop
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end
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end
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buttonAnimation:wait(0.1):add(function() fadeButtonIn(aButton) end):play(true) -- with play(true) you will create a infinite loop
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```
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This is also possible with entire frames and its children objects. So keep that in mind if you want to create something like a bigger panel to the right or a menu bar
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WIP |