37 lines
1.1 KiB
Markdown
37 lines
1.1 KiB
Markdown
The button object is for creating buttons If you click on them, they should execute something. You decide what should happen when clicking on them.
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[Object](objects/Object.md) methods also apply for buttons.
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|[setText](objects/Button/setText.md)|Changes the button text
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|[setHorizontalAlign](objects/Button/setHorizontalAlign.md)|Changes the horizontal text position
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|[setVerticalAlign](objects/Button/setVerticalAlign.md)|Changes the vertical text position
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# Example
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This is a example on how you would create a fully working button:
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```lua
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local main = basalt.createFrame()
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local aButton = main:addButton():setText("Click")
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aButton:onClick(function(self,event,button,x,y)
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if(event=="mouse_click")and(button==1)then
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basalt.debug("Left mousebutton got clicked!")
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end
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end)
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```
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and this would be the xml way:
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```lua
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basalt.setVariable("buttonClick", function(self,event,button,x,y)
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if(event=="mouse_click")and(button==1)then
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basalt.debug("Left mousebutton got clicked!")
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end
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end)
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local main = basalt.createFrame():addLayout("example.xml")
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```
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```xml
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<button onClick="buttonClick" text="Click" />
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``` |