- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
35 lines
851 B
Markdown
35 lines
851 B
Markdown
## stop
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### Description
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Stops a currently running program
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### Returns
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1. `object` The object in use
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### Usage
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* Stops a running program by clicking a button:
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```lua
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local basalt = require("basalt")
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local mainFrame = basalt.createFrame()
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local aProgram = mainFrame:addProgram()
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aProgram:execute("rom/programs/fun/worm.lua") -- Executes the worm program
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local stopButton = mainFrame:addButton()
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:setText("Stop")
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:setPosition(5, 5)
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:setSize(10, 3)
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:onClick(function()
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aProgram:stop() -- Stop the program when the button is clicked
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end)
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basalt.autoUpdate()
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```
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In this example, a Program object is created and added to the mainFrame. The worm program is executed using the `execute` method. A button with the text "Stop" is added to the mainFrame, and when clicked, it will stop the running worm program using the `stop` method.
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