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Basalt/docs/objects/Basalt/createFrame.md
Robert Jelic bb1b1beb79 Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
2023-04-30 17:05:34 +02:00

1001 B

createFrame

Description

Creates a new base frame, which is essentially a frame without a parent. You can have as many base frames as you want, but only one can be active (visible) at a time. You can always switch between your base frames.

Only the currently active base frame listens to incoming events (except for some events like time-events and peripheral-events).

Parameters

  1. string id - optional (if you don't set an ID, it will automatically create a UUID for you)

Returns

  1. frame object

Usage

  • How to use multiple base frames:
local main1 = basalt.createFrame() -- Visible base frame on program start
local main2 = basalt.createFrame()
local main3 = basalt.createFrame()
main1:addButton()
    :setPosition(2, 2)
    :setText("Switch")
    :onClick(function()
        main2:show() -- this function automatically "hides" the first one and shows the second one
    end)
main2:addLabel()
    :setText("We are currently on main2")
basalt.autoUpdate()