- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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setDrawState
Description
Sets the state of a custom drawing function, determining whether it should be rendered or not.
Parameters
stringName (ID) of the drawing functionbooleanState -truefor rendering the drawing,falseto disable rendering
Returns
objectThe object in use
Usage
local basalt = require("basalt")
local mainFrame = basalt.createFrame()
local function customDrawing()
-- Custom drawing code goes here
end
mainFrame:addDraw("uniqueID", customDrawing, 1, true)
mainFrame:setDrawState("uniqueID", false) -- Disables rendering of the custom drawing
In this example, a custom drawing function is added to the main frame's drawQueue, and its state is then set to false, disabling its rendering. To enable rendering, set the state to true.