- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
37 lines
915 B
Markdown
37 lines
915 B
Markdown
## setImportant
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### Description
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Sets the specified object as "important" within the container. This means the object will be reordered on the same z-index level, making it more important than other objects on the same level. This can be useful when you want to prioritize event handling or drawing order for specific objects.
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### Parameters
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1. `string` The object to set as important
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### Returns
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1. `object` the object in use
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### Usage
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```lua
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local main = basalt.createFrame()
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local container = main:addFrame()
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local inputField1 = container:addInput()
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:setPosition(2, 2)
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local inputField2 = container:addInput()
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:setPosition(2, 4)
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inputField1:onKey(function(event, key)
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basalt.debug("InputField1 received key press: ", key)
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end)
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inputField2:onKey(function(event, key)
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basalt.debug("InputField2 received key press: ", key)
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end)
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container:setImportant(inputField1)
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basalt.autoUpdate()
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```
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