- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
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updateQueuedEvents
Description
Manipulate the queued events table.
Parameters
tableA table with queued events: {event="event", args={"a", "b",...}}
Returns
objectThe object in use
Usage
- Update the queued events table:
local basalt = require("basalt")
local mainFrame = basalt.createFrame()
local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua")
local function updateQueuedEvents()
local events = aProgram:getQueuedEvents()
table.insert(events, 1, {event="char", args={"w"}})
aProgram:updateQueuedEvents(events)
end
mainFrame:addButton():setText("Update Queued Events"):onClick(updateQueuedEvents)
In this example, a button is created to update the queued events table of a Program. When the button is clicked, the updateQueuedEvents function is executed, which retrieves the current queued events, inserts a new event, and then updates the queued events table in the Program object.