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Basalt/docs/objects/Basalt/schedule.md
Robert Jelic bb1b1beb79 Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
2023-04-30 17:05:34 +02:00

970 B

schedule

Description

Schedules a function which gets called in a coroutine. After the coroutine is finished it will get destroyed immediatly. It's something like threads, but with some limits. A guide can be found here.

Parameters

  1. function a function which should get executed

Returns

  1. function it returns the function which you have to execute in order to start the coroutine

Usage

  • Creates a schedule which switches the color between red and gray
local mainFrame = basalt.createFrame()
local aButton = mainFrame:addButton():setText("Click me")
aButton:onClick(basalt.schedule(function(self)
    self:setBackground(colors.red)
    os.sleep(0.1)
    self:setBackground(colors.gray)
    os.sleep(0.1)
    self:setBackground(colors.red)
    os.sleep(0.1)
    self:setBackground(colors.gray)
    os.sleep(0.1)
    self:setBackground(colors.red)
    os.sleep(0.1)
    self:setBackground(colors.gray)
end))