- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
970 B
970 B
schedule
Description
Schedules a function which gets called in a coroutine. After the coroutine is finished it will get destroyed immediatly. It's something like threads, but with some limits. A guide can be found here.
Parameters
functiona function which should get executed
Returns
functionit returns the function which you have to execute in order to start the coroutine
Usage
- Creates a schedule which switches the color between red and gray
local mainFrame = basalt.createFrame()
local aButton = mainFrame:addButton():setText("Click me")
aButton:onClick(basalt.schedule(function(self)
self:setBackground(colors.red)
os.sleep(0.1)
self:setBackground(colors.gray)
os.sleep(0.1)
self:setBackground(colors.red)
os.sleep(0.1)
self:setBackground(colors.gray)
os.sleep(0.1)
self:setBackground(colors.red)
os.sleep(0.1)
self:setBackground(colors.gray)
end))