- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
37 lines
1009 B
Markdown
37 lines
1009 B
Markdown
## setOffset
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### Description
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Sets the frame's coordinate offset. The frame's child objects will receive the frame's coordinate offset. For example, when using a scrollbar, if you use its value to add an offset to a frame, you will get a scrollable frame.
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Objects are also able to ignore the offset by using ':ignoreOffset()' (For example, you may want to ignore the offset on the scrollbar itself).
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The function can also be supplied with negative values.
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### Parameters
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1. `number` The x direction offset (+/-)
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2. `number` The y direction offset (+/-)
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### Returns
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1. `frame` The frame being used
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### Usage
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* Creates a new base frame with x offset of 5 and a y offset of 3
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```lua
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local myFrame = basalt.createFrame():setOffset(5, 3)
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```
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* Creates a base frame with x offset of 5 and a y offset of -5 (Meaning if you added a button with y position 5, it would be at y position 0)
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```lua
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local myFrame = basalt.createFrame():setOffset(5, -5)
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```
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```xml
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<frame xOffset="5" yOffset="-5"></frame>
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```
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