- New Objects (Flexbox, Graph, Treeview) - Pluginsystem to add/remove functionality - Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject - Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox - Removed the Animation Object, and added a animation plugin instead - Removed the Graphic Object and merged it's functionality with the image object - Updated currently existing objects
24 lines
1.1 KiB
Markdown
24 lines
1.1 KiB
Markdown
Radio objects are a collection of items that you can freely place on the interface, allowing users to select an item from the radio-list.
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In addition to the Object, VisualObject, and List methods, Radio objects have a modified item-table structure that includes x and y coordinates:
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A item-table in lists looks like the following example:
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```lua
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item = {
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text="1. Entry", -- the text it's showing
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bgCol=colors.black, -- the background color
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fgCol=colors.white, -- the foreground color
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x=10, -- the x-coordinate of the item's position
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y=20, -- the y-coordinate of the item's position
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args = {} -- custom arguments you want to pass, which you will be able to access in, for example, onChange events
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}
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```
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No unique methods are available for Radio objects beyond those inherited from the Object, VisualObject, and List classes, and the modified addItem/editItem methods.
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|[addItem](objects/List/addItem.md)|Adds a new item into the list with specified x and y coordinates
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|[editItem](objects/List/editItem.md)|Changes an already existing item in the list, including x and y coordinates
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