-remade animation -added xml support -finished dynamic values -added new object: graphic -added themes for frames -textfield got some basic improvements to create coding editors
5.6 KiB
With animations, you can create a beautiful experience for users while interacting with objects.
For now the animation class is very basic, it will be expanded in the future, but we have to say you can already do almost everything you can imagine!
Right now animation is a class which makes use of the timer event.
You can find more information below:
The animation object is still a WIP and the way you use it right now could change in the future!
add
Adds a new function to an animation
Parameters:
functionThe function containing animation logic
Returns:
animationAnimation in use
Usage:
- This will set the button position to 3,3, waits 1 second, then sets position to 4,4, waits 2 seconds, and then sets the position to 5,5
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
aAnimation:play()
wait
Sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediately
Parameters:
numberThe length of delay between the functions (in seconds)
Returns:
animationAnimation in use
Usage:
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
aAnimation:play()
play
Plays the animation
Parameters:
booleanWhether it will loop forever, will most likely be replaced with a count in the future
Returns:
animationAnimation in use
Usage:
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray
cancel
Cancels the animation
Returns:
animationAnimation in use
Usage:
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
aAnimation:play()
setObject
Sets the object which the animation should reposition/resize
Parameters:
tableobject
Returns:
animationAnimation in use
Usage:
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():setObject(testButton)
move
Moves the object which got defined by setObject
Parameters:
numberx coordinatenumbery coordinatenumbertime in secondsnumberframes (how fluid it should look like)tableobject - optional, you could also define the object here
Returns:
animationAnimation in use
Usage:
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():setObject(testButton):move(15,3,1,5):play()
move
Moves the object which got defined by setObject
Parameters:
numberx coordinatenumbery coordinatenumbertime in secondsnumberframes (how fluid it should look like)tableobject - optional, you could also define the object here
Returns:
animationAnimation in use
Usage:
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():setObject(testButton):move(15,3,1,5):play()
offset
Changes the offset on the object which got defined by setObject
Parameters:
numberx offsetnumbery offsetnumbertime in secondsnumberframes (how fluid it should look like)tableobject - optional, you could also define the object here
Returns:
animationAnimation in use
Usage:
local mainFrame = basalt.createFrame():show()
local subFrame = mainFrame:addFrame():show()
local aAnimation = mainFrame:addAnimation():setObject(subFrame):offset(1,12,1,5):play()
size
Changes the size on the object which got defined by setObject
Parameters:
numberwidthnumberheightnumbertime in secondsnumberframes (how fluid it should look like)tableobject - optional, you could also define the object here
Returns:
animationAnimation in use
Usage:
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():setObject(testButton):size(15,3,1,5):play()
textColoring
Changes the text colors of an object
Parameters:
color|numbermultiple colors
Returns:
animationAnimation in use
Usage:
local mainFrame = basalt.createFrame():show()
local testButton = mainFrame:addButton():show()
local aAnimation = mainFrame:addAnimation():setObject(testButton):textColoring(colors.black, colors.gray, colors.lightGray):play()