Updated Object (markdown)
54
Object.md
54
Object.md
@@ -4,7 +4,7 @@ Here is a list of possible functions:
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## show
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shows the object (only if the parent frame is already visible)
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local button = mainFrame:addButton("myFirstButton")
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button:show()
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````
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@@ -14,7 +14,7 @@ button:show()
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## hide
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hides the object
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local button = mainFrame:addButton("myFirstButton"):setText("Close"):onClick(function() mainFrame:hide() end)
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button:show()
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````s
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@@ -24,7 +24,7 @@ button:show()
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# setPosition
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Changes the position relative to its parent frame
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):setPosition(2,3)
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local mainFrame = NyoUI.createFrame("myFirstFrame"):setPosition(2,3)
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````
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**args:** int x, int y<br>
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**returns:** the frame object<br>
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@@ -34,7 +34,7 @@ local mainFrame = CreateFrame("myFirstFrame"):setPosition(2,3)
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## setBackground
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Changes the object background color
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):setBackground(colors.lightGray)
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local mainFrame = NyoUI.createFrame("myFirstFrame"):setBackground(colors.lightGray)
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````
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**args:** int color<br>
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**returns:** the object<br>
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@@ -42,7 +42,7 @@ local mainFrame = CreateFrame("myFirstFrame"):setBackground(colors.lightGray)
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## setForeground
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Changes the object text color
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):setForeground(colors.black)
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local mainFrame = NyoUI.createFrame("myFirstFrame"):setForeground(colors.black)
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````
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**args:** int color<br>
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**returns:** the object<br>
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@@ -50,7 +50,7 @@ local mainFrame = CreateFrame("myFirstFrame"):setForeground(colors.black)
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## setSize
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Changes the object size
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):setSize(15,5)
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local mainFrame = NyoUI.createFrame("myFirstFrame"):setSize(15,5)
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````
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**args:** width, length<br>
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**returns:** the object<br>
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@@ -58,7 +58,7 @@ local mainFrame = CreateFrame("myFirstFrame"):setSize(15,5)
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## setFocus
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sets the object to be the focused object
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addButton("myFirstButton"):setFocus():show()
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````
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**args:** -<br>
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@@ -67,7 +67,7 @@ local aButton = mainFrame:addButton("myFirstButton"):setFocus():show()
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## setZIndex
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changes the z index (lower z index do have higher draw priority)
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addButton("myFirstButton"):setZIndex(1):show()
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````
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**args:** index<br>
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@@ -76,8 +76,8 @@ local aButton = mainFrame:addButton("myFirstButton"):setZIndex(1):show()
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## setParent
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changes the frame parent of that object
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local aRandomFrame = CreateFrame("aRandomFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local aRandomFrame = NyoUI.createFrame("aRandomFrame"):show()
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local aButton = mainFrame:addButton("myFirstButton"):onClick(function() aRandomFrame:setParent(mainFrame) end):show()
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````
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**args:** frame object<br>
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@@ -87,7 +87,7 @@ local aButton = mainFrame:addButton("myFirstButton"):onClick(function() aRandomF
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returns if the object is currently the focused object of the parent frame
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addButton("myFirstButton"):show()
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NyoUI.debug(aButton:isFocusedObject()) -- shows true or false as a debug message
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````
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@@ -98,7 +98,7 @@ NyoUI.debug(aButton:isFocusedObject()) -- shows true or false as a debug message
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converts the x,y coordinates into the anchor coordinates of that object
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):setSize(15,15):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):setSize(15,15):show()
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local aButton = mainFrame:addButton("myFirstButton"):setAnchor("right","bottom"):setSize(8,1):setPosition(1,1):show()
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NyoUI.debug(aButton:getAnchorPosition()) -- returns 7,14 (framesize - own size) instead of 1,1
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````
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@@ -109,7 +109,7 @@ NyoUI.debug(aButton:getAnchorPosition()) -- returns 7,14 (framesize - own size)
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sets the anchor of that object
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):setAnchor("right"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):setAnchor("right"):show()
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local aButton = mainFrame:addButton("myFirstButton"):setAnchor("bottom","right"):setSize(8,1):setPosition(1,1):show()
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````
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**args:** "left", "right", "top", "bottom" - doesn't matter which order<br>
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@@ -118,7 +118,7 @@ local aButton = mainFrame:addButton("myFirstButton"):setAnchor("bottom","right")
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## relativeToAbsolutePosition
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converts the relative coordinates into absolute coordinates
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):setPosition(3,3):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):setPosition(3,3):show()
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local aButton = mainFrame:addButton("myFirstButton"):setSize(8,1):setPosition(4,2):show()
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NyoUI.debug(aButton:relativeToAbsolutePosition()) -- returns 7,5 (frame coords + own coords) instead of 4,2
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````
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@@ -128,7 +128,7 @@ NyoUI.debug(aButton:relativeToAbsolutePosition()) -- returns 7,5 (frame coords +
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## setTextAlign
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sets the align of the object (as example buttons)
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addButton("myFirstButton"):setSize(12,3):setTextAlign("right", "center"):setText("Dont't..."):show()
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````
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**args:** horizontal,vertical you can use "left", "center", "right"<br>
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@@ -140,7 +140,7 @@ WIP
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## setValue
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sets the value of that object (input, label, checkbox, textfield, scrollbar,...)
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):setValue(true):show()
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````
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**args:** value (text,checked,number,...)<br>
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@@ -149,7 +149,7 @@ local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):setValue(true):show()
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## getValue
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returns the currently saved value
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):setValue(true):show()
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NyoUI.debug(aCheckbox:getValue()) -- returns true
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````
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@@ -165,7 +165,7 @@ WIP done but buggy have to look
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## getHeight/getWidth
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returns the height or width of that object
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addButton("myFirstButton"):setSize(5,8):show()
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NyoUI.debug(aButton:getHeight()) -- returns 8
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````
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@@ -175,7 +175,7 @@ NyoUI.debug(aButton:getHeight()) -- returns 8
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## isVisible
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returns if the object is currently visible
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addButton("myFirstButton"):setSize(5,8):show()
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NyoUI.debug(aButton:isVisible()) -- returns true
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````
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@@ -185,7 +185,7 @@ NyoUI.debug(aButton:isVisible()) -- returns true
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## getName
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returns the given name of that object
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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NyoUI.debug(mainFrame:getName()) -- returns myFirstFrame
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````
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**args:**-<br>
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@@ -197,7 +197,7 @@ These object events are available for all objects, if a object got some unique e
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## onClick
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creates a mouse_click event
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClick(function(self,event,button,x,y) NyoUI.debug("Hellooww UwU") end):show()
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````
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**args:** function<br>
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@@ -206,7 +206,7 @@ local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClick(funct
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## onClickUp
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creates a click_up event
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClickUp(function(self,event,button,x,y) NyoUI.debug("Byeeeee UwU") end):show()
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````
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**args:** function<br>
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@@ -215,7 +215,7 @@ local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClickUp(fun
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## onMouseDrag
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creates a mouse_drag event
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClickUp(function(self,event,button,x,y) NyoUI.debug("Byeeeee UwU") end):show()
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````
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**args:** function<br>
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@@ -224,7 +224,7 @@ local aButton = mainFrame:addButton("myFirstButton"):setSize(10,3):onClickUp(fun
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## onChange
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creates a change event (fires as soon as the value gets changed)
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):onChange(function(self) NyoUI.debug("i got changed into "..self:getValue()) end):show()
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````
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**args:** function<br>
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@@ -233,7 +233,7 @@ local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):onChange(function(sel
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## onKey
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creates a key(board) - event can be key or char
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):onKey(function(self,event,key) NyoUI.debug("you clicked "..key) end):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):onKey(function(self,event,key) NyoUI.debug("you clicked "..key) end):show()
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````
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**args:** function<br>
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**returns:** the object<br>
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@@ -241,7 +241,7 @@ local mainFrame = CreateFrame("myFirstFrame"):onKey(function(self,event,key) Nyo
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## onLoseFocus
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creates a lose focus event
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):onLoseFocus(function(self) NyoUI.debug("please come back..") end):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):onLoseFocus(function(self) NyoUI.debug("please come back..") end):show()
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````
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**args:** function<br>
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**returns:** the object<br>
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@@ -249,7 +249,7 @@ local mainFrame = CreateFrame("myFirstFrame"):onLoseFocus(function(self) NyoUI.d
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## onGetFocus
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creates a get focus event
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````lua
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local mainFrame = CreateFrame("myFirstFrame"):onGetFocus(function(self) NyoUI.debug("thanks!") end):show()
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local mainFrame = NyoUI.createFrame("myFirstFrame"):onGetFocus(function(self) NyoUI.debug("thanks!") end):show()
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````
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**args:** function<br>
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**returns:** the object<br>
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