Updated NyoUI (markdown)
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NyoUI is managing all the things.
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Basalt is managing all the things.
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To start using NyoUI you have to do the following line of code:
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To start using Basalt you have to do the following line of code:
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`local NyoUI = dofile("NyoUI.lua")`
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`local basalt = dofile("basalt.lua")`
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remember you need the NyoUI.lua file on your computer!
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remember you need the basalt.lua file on your computer!
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Now you are able to call all these functions:
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## NyoUI.createFrame
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## basalt.createFrame
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create a frame without a parent
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````lua
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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````
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**args:** the id as string<br>
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**returns:** frame object<br>
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## NyoUI.removeFrame
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## basalt.removeFrame
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removes the frame
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````lua
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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NyoUI.removeFrame("myFirstFrame")
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````
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**args:** the id as string<br>
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**returns:**-<br>
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## NyoUI.getFrame
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## basalt.getFrame
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With that function you can get frames, but only frames without a parent!
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````lua
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NyoUI.createFrame("myFirstFrame")
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NyoUI.getFrame("myFirstFrame"):show()
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basalt.createFrame("myFirstFrame")
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basalt.getFrame("myFirstFrame"):show()
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````
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**args:** id of the frame<br>
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**returns:** frame object<br>
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## NyoUI.getActiveFrame
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## basalt.getActiveFrame
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returns the currently active (without a parent) frame
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````lua
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NyoUI.createFrame("myFirstFrame"):show()
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NyoUI.debug(NyoUI.getActiveFrame():getName()) -- returns myFirstFrame
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basalt.createFrame("myFirstFrame"):show()
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basalt.debug(basalt.getActiveFrame():getName()) -- returns myFirstFrame
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````
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**args:** -<br>
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**returns:** frame object<br>
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## NyoUI.startUpdate
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## basalt.startUpdate
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starts the logic, draw and event handler
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````lua
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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NyoUI.startUpdate()
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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basalt.startUpdate()
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````
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**args:** -<br>
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**returns:**-<br>
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## NyoUI.stopUpdate
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## basalt.stopUpdate
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stops the logic, draw and event handler
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````lua
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NyoUI.stopUpdate()
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basalt.stopUpdate()
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````
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**args:** -<br>
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**returns:**-<br>
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## NyoUI.debug
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## basalt.debug
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Something you just need as a developer, why shouldn't i publish it? This creates a label on the bottom left of your active frame, if you click on that label it will
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create a fully sized frame with a list, where it logs all your debug messages
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````lua
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NyoUI.debug("Hi i am cute")
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basalt.debug("Hi i am cute")
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````
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**args:** ... (multiple args are possible, like print does)<br>
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**returns:**-<br>
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@@ -73,9 +73,9 @@ NyoUI.debug("Hi i am cute")
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If you are new to such things, you want to create your own logic (lets say for example a redstone or rednet handler) while using the NyoUI Framework, you just have to create something like this:
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````lua
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local NyoUI = dofile("NyoUI.lua")
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local basalt = dofile("basalt.lua")
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local mainFrame = NyoUI.createFrame("mainFrame"):show()-- lets create a frame and a button without functionality
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local mainFrame = basalt.createFrame("mainFrame"):show()-- lets create a frame and a button without functionality
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mainFrame:addButton("aButton"):onClick(function() end):show()
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local function yourCustomHandler()
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@@ -85,7 +85,7 @@ local function yourCustomHandler()
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end
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end
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parallel.waitForAll(NyoUI.startUpdate, yourCustomHandler) -- here it will handle your function (yourCustomHandler) and NyoUIs handlers at the time
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parallel.waitForAll(basalt.startUpdate, yourCustomHandler) -- here it will handle your function (yourCustomHandler) and NyoUIs handlers at the time
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````
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You can read [here](http://www.computercraft.info/wiki/Parallel_(API)) what exactly parallel.waitForAll() does
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