Updated Radio (markdown)
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Radio.md
122
Radio.md
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Radios are objects, where the user can choose between different items.<br>
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Radios are objects where you can create endless entrys the user can click on a button and it opens a "list" where the user can choose a entry
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Here is a example of how to create a standard radio:
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````lua
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aRadio = mainFrame:addRadio("myFirstRadio"):show()
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````
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This will create a default radio on position 1 1 (relative to its parent frame), the default background is colors.lightBlue, the default text color is colors.black and the default zIndex is 5.
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Here are all possible functions available for radios. Remember radio inherit from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
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Here are all possible functions available for radios: <br>
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Remember radio inherits from [object](https://github.com/NoryiE/basalt/wiki/Object):
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## addItem
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Adds a item to the radio
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````lua
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aRadio = mainFrame:addRadio("myFirstRadio"):show()
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aRadio:addItem("1. Entry")
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aRadio:addItem("2. Entry",5,1,colors.yellow)
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aRadio:addItem("3. Entry",5,4,colors.yellow,colors.green)
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aRadio:addItem("1. Entry",3,4)
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aRadio:addItem("2. Entry",3,5,colors.yellow)
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aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
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````
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**args:** text, x, y bgcolor, fgcolor, ..., text is the displayed text, x and y are the position, where you want the item to be created, bgcolor and fgcolors the colors of background/text and args (...) is something dynamic, you wont see them but if you require some more information per item you can use that.<br>
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**returns:** the object<br>
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**parameters:** string text, number x, number y, number bgcolor, number fgcolor, any ... - (text is the displayed text, bgcolor and fgcolors the colors of background/text and args (...) is something dynamic, you wont see them but if you require some more information per item you can use that)<br>
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**returns:** self<br>
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## removeItem
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Removes a item to the radio
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Removes a item from the radio
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````lua
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aRadio = mainFrame:addRadio("myFirstRadio"):show()
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aRadio:addItem("1. Entry")
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aRadio:addItem("2. Entry",colors.yellow)
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aRadio:addItem("3. Entry",colors.yellow,colors.green)
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aRadio:addItem("1. Entry",3,4)
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aRadio:addItem("2. Entry",3,5,colors.yellow)
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aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
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aRadio:removeItem(2)
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````
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**args:** item table (you can get with :getValue()) OR item index<br>
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**returns:** the object<br>
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**parameters:** number index<br>
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**returns:** self<br>
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## editItem
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Edits a item on the radio
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## setSymbol
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changes the selected symbol
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````lua
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local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
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local aInput = mainFrame:addInput("myFirstInput"):setInputType("password"):show()
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aRadio = mainFrame:addRadio("myFirstRadio"):show()
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aRadio:addItem("1. Entry",3,4)
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aRadio:addItem("2. Entry",3,5,colors.yellow)
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aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
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aRadio:editItem(3,"3. Edited Entry",3,6,colors.yellow,colors.green)
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````
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**args:** char<br>
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**returns:** the object<br>
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**parameters:** number index, string text, number x, number y, number bgcolor, number fgcolor, any ...<br>
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**returns:** self<br>
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## setScrollable
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Makes the radio scrollable
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aRadio = mainFrame:addRadio("myFirstRadio"):show()
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aRadio:addItem("1. Entry",3,4)
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aRadio:addItem("2. Entry",3,5,colors.yellow)
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aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
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aRadio:setScrollable(true)
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````
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**parameters:** boolean isScrollable<br>
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**returns:** self<br>
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## selectItem
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selects a item in the radio (same as a player would click on a item)
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aRadio = mainFrame:addRadio("myFirstRadio"):show()
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aRadio:addItem("1. Entry",3,4)
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aRadio:addItem("2. Entry",3,5,colors.yellow)
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aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
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aRadio:selectItem(1)
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````
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**parameters:** number index<br>
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**returns:** self<br>
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## clear
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clears the entire list (radio)
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aRadio = mainFrame:addRadio("myFirstRadio"):show()
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aRadio:addItem("1. Entry",3,4)
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aRadio:addItem("2. Entry",3,5,colors.yellow)
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aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
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aRadio:clear()
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````
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**parameters:** -<br>
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**returns:** self<br>
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## getItemIndex
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returns the item index of the currently selected item
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aRadio = mainFrame:addRadio("myFirstRadio"):show()
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aRadio:addItem("1. Entry",3,4)
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aRadio:addItem("2. Entry",3,5,colors.yellow)
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aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
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aRadio:getItemIndex()
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````
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**parameters:** -<br>
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**returns:** number index<br>
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## setSelectedItem
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Sets the background of the item which is currently selected
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aRadio = mainFrame:addRadio("myFirstRadio"):show()
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aRadio:addItem("1. Entry",3,4)
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aRadio:addItem("2. Entry",3,5,colors.yellow)
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aRadio:addItem("3. Entry",3,6,colors.yellow,colors.green)
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aRadio:setSelectedItem(colors.green, colors.blue)
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````
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**parameters:** number bgcolor, number fgcolor, boolean isActive (isActive means if different colors for selected item should be used)<br>
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**returns:** self<br>
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