Updated Object (markdown)

Robert Jelic
2022-04-24 16:07:36 +02:00
parent f5cb4cc84f
commit d53b34c4b6

@@ -83,13 +83,13 @@ local aButton = mainFrame:addButton("myFirstButton"):onClick(function() aRandomF
**args:** frame object<br>
**returns:** the object<br>
## isFocusedObject
## isFocused
returns if the object is currently the focused object of the parent frame
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addButton("myFirstButton"):show()
basalt.debug(aButton:isFocusedObject()) -- shows true or false as a debug message
basalt.debug(aButton:isFocused()) -- shows true or false as a debug message
````
**args:** -<br>
**returns:** true or false<br>
@@ -115,12 +115,12 @@ local aButton = mainFrame:addButton("myFirstButton"):setAnchor("bottom","right")
**args:** "left", "right", "top", "bottom" - doesn't matter which order<br>
**returns:** the object<br>
## relativeToAbsolutePosition
## getAbsolutePosition
converts the relative coordinates into absolute coordinates
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):setPosition(3,3):show()
local aButton = mainFrame:addButton("myFirstButton"):setSize(8,1):setPosition(4,2):show()
basalt.debug(aButton:relativeToAbsolutePosition()) -- returns 7,5 (frame coords + own coords) instead of 4,2
basalt.debug(aButton:getAbsolutePosition()) -- returns 7,5 (frame coords + own coords) instead of 4,2
````
**args:** x,y or nothing - if nothing it uses the object x,y<br>
**returns:** the object<br>
@@ -134,9 +134,6 @@ local aButton = mainFrame:addButton("myFirstButton"):setSize(12,3):setTextAlign(
**args:** horizontal,vertical you can use "left", "center", "right"<br>
**returns:** the object<br>
## setCustomArgs
WIP
## setValue
sets the value of that object (input, label, checkbox, textfield, scrollbar,...)
````lua
@@ -156,12 +153,6 @@ basalt.debug(aCheckbox:getValue()) -- returns true
**args:**-<br>
**returns:** the value<br>
## isLinked
WIP done but buggy have to look
## linkTo
WIP done but buggy have to look
## getHeight/getWidth
returns the height or width of that object
````lua