Updated Object (markdown)
17
Object.md
17
Object.md
@@ -83,13 +83,13 @@ local aButton = mainFrame:addButton("myFirstButton"):onClick(function() aRandomF
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**args:** frame object<br>
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**returns:** the object<br>
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## isFocusedObject
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## isFocused
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returns if the object is currently the focused object of the parent frame
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addButton("myFirstButton"):show()
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basalt.debug(aButton:isFocusedObject()) -- shows true or false as a debug message
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basalt.debug(aButton:isFocused()) -- shows true or false as a debug message
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````
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**args:** -<br>
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**returns:** true or false<br>
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@@ -115,12 +115,12 @@ local aButton = mainFrame:addButton("myFirstButton"):setAnchor("bottom","right")
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**args:** "left", "right", "top", "bottom" - doesn't matter which order<br>
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**returns:** the object<br>
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## relativeToAbsolutePosition
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## getAbsolutePosition
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converts the relative coordinates into absolute coordinates
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):setPosition(3,3):show()
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local aButton = mainFrame:addButton("myFirstButton"):setSize(8,1):setPosition(4,2):show()
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basalt.debug(aButton:relativeToAbsolutePosition()) -- returns 7,5 (frame coords + own coords) instead of 4,2
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basalt.debug(aButton:getAbsolutePosition()) -- returns 7,5 (frame coords + own coords) instead of 4,2
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````
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**args:** x,y or nothing - if nothing it uses the object x,y<br>
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**returns:** the object<br>
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@@ -134,9 +134,6 @@ local aButton = mainFrame:addButton("myFirstButton"):setSize(12,3):setTextAlign(
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**args:** horizontal,vertical you can use "left", "center", "right"<br>
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**returns:** the object<br>
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## setCustomArgs
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WIP
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## setValue
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sets the value of that object (input, label, checkbox, textfield, scrollbar,...)
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````lua
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@@ -156,12 +153,6 @@ basalt.debug(aCheckbox:getValue()) -- returns true
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**args:**-<br>
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**returns:** the value<br>
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## isLinked
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WIP done but buggy have to look
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## linkTo
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WIP done but buggy have to look
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## getHeight/getWidth
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returns the height or width of that object
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````lua
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