State update
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# State Management in Basalt
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States provide a powerful way to manage data and UI synchronization in your Basalt applications.
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States provide a new way to manage data and UI synchronization in your Basalt applications.
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## Core Concepts
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- **States**: Named values stored in frames
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- **Computed States**: States that depend on other states
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- **State Changes**: Automatic UI updates when states change
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- **State Listeners**: React to state changes
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## Basic State Methods
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## Detailed State Methods
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### initializeState
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```lua
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-- Initialize states
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frame:initializeState("name", defaultValue, triggerRender)
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frame:setState("name", newValue)
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frame:getState("name")
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BaseFrame:initializeState("name", defaultValue, triggerRender)
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```
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Creates a new state in a BaseFrame:
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- `name`: Name of the state (string)
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- `defaultValue`: Initial value of the state (any type)
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- `triggerRender`: Boolean that determines if changes trigger automatic re-renders
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- Returns: self (for method chaining)
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-- Computed states
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frame:computed("name", function(self)
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-- Calculate and return value based on other states
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end)
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### setState
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```lua
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element:setState("name", newValue)
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```
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Updates an existing state's value:
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- `name`: Name of the state to update
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- `newValue`: New value to set
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- Automatically triggers UI updates if triggerRender=true
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- Returns: self (for method chaining)
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-- Listen to changes
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frame:onStateChange("name", function(self, newValue)
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-- React to state changes
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### getState
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```lua
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local value = element:getState("name")
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```
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Retrieves the current value of a state:
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- `name`: Name of the state to get
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- Returns: Current value of the state
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### computed
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```lua
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element:computed("name", function(self)
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local otherState = self:getState("otherState")
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return someCalculation(otherState)
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end)
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```
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Creates a computed state that depends on other states:
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- `name`: Name of the computed state
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- `function`: Function that calculates the value
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- Automatically recalculates when dependent states change
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- Returns: self (for method chaining)
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## Complete Form Example
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### onStateChange
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```lua
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element:onStateChange("name", function(self, newValue)
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-- React to changes
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self:someAction(newValue)
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end)
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```
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Registers a listener for state changes:
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- `name`: Name of the state to watch
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- `function`: Callback function receiving the new value
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- Executes whenever the state changes
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- Returns: self (for method chaining)
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### bind
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```lua
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local name = form:addInput():bind("text", "name")
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```
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Binds a property to a state
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- `propertyName`: The name of the property
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- `stateName`: The name of the state
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- Returns: self (for method chaining)
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## Example: Form Validation
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Here's a comprehensive example showing state management in a form:
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```lua
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local main = basalt.getMainFrame()
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-- Initialize form states
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:initializeState("username", "", true) -- make them persistent
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:initializeState("password", "", true) -- make them persistent
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:initializeState("confirmPassword", "", true) -- make them persistent
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local form = main:addFrame()
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:setSize("{parent.width - 4}", "{parent.height - 4}")
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-- Initialize multiple states
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:initializeState("username", "")
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:initializeState("email", "")
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:initializeState("age", 0)
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:initializeState("submitted", false)
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-- Add computed validation state
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:computed("isValid", function(self)
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local username = self:getState("username")
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local email = self:getState("email")
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local age = self:getState("age")
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return #username > 0 and email:match(".+@.+") and age > 0
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end)
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:setPosition(3, 3)
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-- Input with state binding
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form:addInput()
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:onChange(function(self, value)
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form:setState("username", value)
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end)
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-- Add computed validation state
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form:computed("isValid", function(self)
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local username = self:getState("username")
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local password = self:getState("password")
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local confirmPass = self:getState("confirmPassword")
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return #username >= 3 and #password >= 6 and password == confirmPass
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end)
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-- Button reacting to computed state
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form:addButton()
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:onStateChange("isValid", function(self, isValid)
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self:setBackground(isValid and colors.lime or colors.gray)
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end)
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-- Create labels
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form:addLabel({text="Username:", x = 2, y = 2, foreground = colors.lightGray})
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form:addLabel({text="Password:", x = 2, y = 4, foreground = colors.lightGray})
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form:addLabel({text="Confirm:", x = 2, y = 6, foreground = colors.lightGray})
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local userInput = form:addInput({x = 11, y = 2, width = 20, height = 1}):bind("text", "username")
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local passwordInput = form:addInput({x = 11, y = 4, width = 20, height = 1}):bind("text", "password")
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local confirmInput = form:addInput({x = 11, y = 6, width = 20, height = 1}):bind("text", "confirmPassword")
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-- Submit button
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local submitBtn = form:addButton()
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:setText("Submit")
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:setPosition(2, 8)
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:setSize(29, 1)
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-- Status label
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local statusLabel = form:addLabel()
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:setPosition(2, 10)
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:setSize(29, 1)
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form:onStateChange("isValid", function(self, isValid)
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if isValid then
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statusLabel:setText("Form is valid!")
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:setForeground(colors.green)
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submitBtn:setBackground(colors.green)
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else
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statusLabel:setText("Please fill all fields correctly")
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:setForeground(colors.red)
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submitBtn:setBackground(colors.red)
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end
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end)
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```
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## Best Practices
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1. **State Initialization**
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- Initialize all states at component creation
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- Use meaningful default values
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- Consider whether state changes should trigger renders
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2. **Computed States**
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- Use for values that depend on multiple states
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- Keep computations simple and efficient
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- Avoid circular dependencies
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3. **State Updates**
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- Update states through setState, not directly
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- Use onStateChange for side effects
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- Consider batching multiple state updates
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4. **Form Validation**
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- Use computed states for form validation
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- Update UI elements based on validation state
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- Trigger actions only when validation passes
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## Tips
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- Use states for data that affects multiple components
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- Consider using tables for complex state
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- Keep state updates minimal and efficient
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- Use meaningful state names
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- Document state dependencies
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1. **State Initialization**
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- Always initialize states at component creation
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- Use descriptive state names
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- Consider carefully whether updates should trigger renders
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2. **Computed States**
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- Use for values derived from other states
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- Keep calculations simple and performant
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- Avoid circular dependencies
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3. **State Updates**
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- Only modify states through setState
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- Use onStateChange for side effects
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- Batch multiple updates when possible
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4. **Common Patterns**
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- Form validation
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- UI state management
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- Data synchronization
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- Component communication
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