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# BaseFrame : Container
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This is the base frame class. It is the root element of all elements and the only element without a parent.
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# BaseFrame
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_This is the base frame class. It is the root element of all elements and the only element without a parent._
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## Fields
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|Field|Type|Description|
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|_render|`Render`|The render object|
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|_renderUpdate|`boolean`|Whether the render object needs to be updated|
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|_peripheralName|`string`|The name of a peripheral|
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Extends: `Container`
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## Properties
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|Property|Type|Default|Description|
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|---|---|---|---|
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|term|term|peripheral|term.current()|The terminal or (monitor) peripheral object to render to
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|term|term|peripheral|term.current()|The terminal or (monitor) peripheral object to render to|
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## Functions
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|Method|Returns|Description|
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|[BaseFrame:dispatchEvent](#baseframe-dispatchevent)|-|
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|[BaseFrame:drawBg](#baseframe-drawbg)|-|
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|[BaseFrame:drawFg](#baseframe-drawfg)|-|
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|[BaseFrame:setCursor](#baseframe-setcursor)|-|Sets the cursor position
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|[BaseFrame.new](#baseframe-new)|BaseFrame|Creates a new Frame instance|
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|[BaseFrame:init](#baseframe-init-props-basalt)|table|Initializes the Frame instance|
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|[BaseFrame:multiBlit](#baseframe-multiblit-x-y-width-height-text-fg-bg)|-|Renders a multiBlit to the render Object|
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|[BaseFrame:textFg](#baseframe-textfg-x-y-text-fg)|-|Renders a text with a foreground color to the render Object|
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|[BaseFrame:textBg](#baseframe-textbg-x-y-text-bg)|-|Renders a text with a background color to the render Object|
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|[BaseFrame:drawText](#baseframe-drawtext-x-y-text-bg)|-|Renders a text with a background color to the render Object|
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|[BaseFrame:blit](#baseframe-blit-x-y-text-fg-bg)|-|Renders a text with a foreground and background color to the render Object|
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|[BaseFrame:setCursor](#baseframe-setcursor-x-y-blink)|-|Sets the cursor position|
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|[BaseFrame:monitor_touch](#baseframe-monitor-touch-name-x-y)|-|Handles monitor touch events|
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|[BaseFrame:mouse_click](#baseframe-mouse-click-button-x-y)|-|Handles mouse click events|
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|[BaseFrame:mouse_up](#baseframe-mouse-up-button-x-y)|-|Handles mouse up events|
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|[BaseFrame:term_resize](#baseframe-term-resize)|-|Resizes the Frame|
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|[BaseFrame:key](#baseframe-key-key)|-|Handles key events|
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|[BaseFrame:key_up](#baseframe-key-up-key)|-|Handles key up events|
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|[BaseFrame:char](#baseframe-char-char)|-|Handles character events|
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|[BaseFrame:render](#baseframe-render)|-|Renders the Frame|
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## BaseFrame.new()
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## Protected Functions
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Creates a new Frame instance
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|Method|Returns|Description|
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|BaseFrame:blit|-|Renders a text with a foreground and background color to the render Object
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|BaseFrame:char|-|Handles character events
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|BaseFrame:drawText|-|Renders a text with a background color to the render Object
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|BaseFrame:init|table|Initializes the Frame instance
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|BaseFrame:key|-|Handles key events
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|BaseFrame:key_up|-|Handles key up events
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|BaseFrame:monitor_touch|-|Handles monitor touch events
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|BaseFrame:mouse_click|-|Handles mouse click events
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|BaseFrame:mouse_up|-|Handles mouse up events
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|BaseFrame:multiBlit|-|Renders a multiBlit to the render Object
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|BaseFrame:render|-|Renders the Frame
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|BaseFrame:term_resize|-|Resizes the Frame
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|BaseFrame:textBg|-|Renders a text with a background color to the render Object
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|BaseFrame:textFg|-|Renders a text with a foreground color to the render Object
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### Returns
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* `BaseFrame` `object` The newly created Frame instance
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## BaseFrame:dispatchEvent()
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### Usage
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```lua
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local element = BaseFrame.new()
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```
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## BaseFrame:drawBg()
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## BaseFrame:init(props, basalt)
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### Parameters
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* `props` `table` The properties to initialize the element with
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* `basalt` `table` The basalt instance
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## BaseFrame:drawFg()
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### Returns
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* `table` `self` The initialized instance
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## BaseFrame:multiBlit(x, y, width, height, text, fg, bg)
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### Parameters
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* `x` `number` The x position to render to
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* `y` `number` The y position to render to
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* `width` `number` The width of the text
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* `height` `number` The height of the text
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* `text` `string` The text to render
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* `fg` `string` The foreground color
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* `bg` `string` The background color
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## BaseFrame:textFg(x, y, text, fg)
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### Parameters
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* `x` `number` The x position to render to
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* `y` `number` The y position to render to
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* `text` `string` The text to render
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* `fg` `colors` The foreground color
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## BaseFrame:textBg(x, y, text, bg)
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### Parameters
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* `x` `number` The x position to render to
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* `y` `number` The y position to render to
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* `text` `string` The text to render
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* `bg` `colors` The background color
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## BaseFrame:drawText(x, y, text, bg)
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### Parameters
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* `x` `number` The x position to render to
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* `y` `number` The y position to render to
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* `text` `string` The text to render
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* `bg` `colors` The background color
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## BaseFrame:blit(x, y, text, fg, bg)
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### Parameters
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* `x` `number` The x position to render to
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* `y` `number` The y position to render to
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* `text` `string` The text to render
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* `fg` `string` The foreground color
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* `bg` `string` The background color
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## BaseFrame:setCursor(x, y, blink)
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Sets the cursor position
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### Parameters
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@@ -58,4 +98,35 @@ Sets the cursor position
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* `y` `number` The y position to set the cursor to
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* `blink` `boolean` Whether the cursor should blink
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## BaseFrame:monitor_touch(name, x, y)
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### Parameters
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* `name` `string` The name of the monitor that was touched
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* `x` `number` The x position of the mouse
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* `y` `number` The y position of the mouse
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## BaseFrame:mouse_click(button, x, y)
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### Parameters
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* `button` `number` The button that was clicked
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* `x` `number` The x position of the mouse
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* `y` `number` The y position of the mouse
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## BaseFrame:mouse_up(button, x, y)
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### Parameters
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* `button` `number` The button that was released
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* `x` `number` The x position of the mouse
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* `y` `number` The y position of the mouse
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## BaseFrame:term_resize()
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## BaseFrame:key(key)
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### Parameters
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* `key` `number` The key that was pressed
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## BaseFrame:key_up(key)
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### Parameters
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* `key` `number` The key that was released
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## BaseFrame:char(char)
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### Parameters
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* `char` `string` The character that was pressed
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## BaseFrame:render()
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