deploy: a422bfe3f1
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## Render.new()
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# Render
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## Render:addDirtyRect()
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## Fields
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## Render:bg()
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|Field|Type|Description|
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|---|---|---|
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|terminal|`table`|The terminal object to render to|
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|width|`number`|The width of the render|
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|height|`number`|The height of the render|
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|buffer|`table`|The buffer to render|
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|xCursor|`number`|The x position of the cursor|
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|yCursor|`number`|The y position of the cursor|
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|blink|`boolean`|Whether the cursor should blink|
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## Render:blit()
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## Functions
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## Render:blit()
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|Method|Returns|Description|
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|---|---|---|
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|[Render.new](#Render.new)|Render|
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|[Render:addDirtyRect](#Render:addDirtyRect)|s|
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|[Render:bg](#Render:bg)|s|
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|[Render:blit](#Render:blit)|s|
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|[Render:clear](#Render:clear)|s|
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|[Render:clearArea](#Render:clearArea)|-|
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|[Render:fg](#Render:fg)|s|
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|[Render:getSize](#Render:getSize)|s|
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|[Render:mergeRects](#Render:mergeRects)|s|
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|[Render:multiBlit](#Render:multiBlit)|s|
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|[Render:rectOverlaps](#Render:rectOverlaps)|s|
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|[Render:render](#Render:render)|s|
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|[Render:setCursor](#Render:setCursor)|-|
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|[Render:text](#Render:text)|s|
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|[Render:textBg](#Render:textBg)|s|
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|[Render:textFg](#Render:textFg)|-|
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## Render:clear()
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## Render.new(terminal)
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Creates a new Render object
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## Render:clearArea()
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### Parameters
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* `terminal` `table` The terminal object to render to
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## Render:fg()
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### Returns
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* `nil` `nil` nil
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## Render:addDirtyRect(x, y, width, height)
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Adds a dirty rectangle to the buffer
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### Parameters
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* `x` `number` The x position of the rectangle
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* `y` `number` The y position of the rectangle
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* `width` `number` The width of the rectangle
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* `height` `number` The height of the rectangle
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### Returns
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* `nil` `nil` nil
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## Render:bg(x, y, bg)
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Blits a background color to the screen
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### Parameters
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* `x` `number` The x position
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* `y` `number` The y position
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* `bg` `string` The background color to blit
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### Returns
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* `nil` `nil` nil
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## Render:blit(x, y, text, fg, bg)
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Blits text to the screen
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### Parameters
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* `x` `number` The x position to blit to
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* `y` `number` The y position to blit to
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* `text` `string` The text to blit
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* `fg` `string` The foreground color of the text
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* `bg` `string` The background color of the text
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### Returns
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* `nil` `nil` nil
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## Render:clear(bg)
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Clears the screen
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### Parameters
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* `bg` `colors` The background color to clear the screen with
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### Returns
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* `nil` `nil` nil
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## Render:clearArea(x, y, width, height, bg)
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Clears an area of the screen
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### Parameters
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* `x` `number` The x position of the area
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* `y` `number` The y position of the area
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* `width` `number` The width of the area
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* `height` `number` The height of the area
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* `bg` `colors` The background color to clear the area with
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## Render:fg(x, y, fg)
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Blits a foreground color to the screen
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### Parameters
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* `x` `number` The x position
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* `y` `number` The y position
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* `fg` `string` The foreground color to blit
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### Returns
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* `nil` `nil` nil
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## Render:getSize()
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Gets the size of the render
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## Render:mergeRects()
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### Returns
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* `s` `number,` number
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## Render:multiBlit()
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## Render:mergeRects(target, source)
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Merges two rectangles
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## Render:rectOverlaps()
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### Parameters
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* `target` `table` The target rectangle
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* `source` `table` The source rectangle
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### Returns
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* `nil` `nil` nil
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## Render:multiBlit(x, y, width, height, text, fg, bg)
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Blits text to the screen with multiple lines
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### Parameters
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* `x` `number` The x position to blit to
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* `y` `number` The y position to blit to
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* `width` `number` The width of the text
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* `height` `number` The height of the text
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* `text` `string` The text to blit
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* `fg` `colors` The foreground color of the text
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* `bg` `colors` The background color of the text
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### Returns
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* `nil` `nil` nil
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## Render:rectOverlaps(r1, r2)
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Checks if two rectangles overlap
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### Parameters
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* `r1` `table` The first rectangle
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* `r2` `table` The second rectangle
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### Returns
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* `nil` `nil` nil
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## Render:render()
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Renders the buffer to the screen
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## Render:setCursor()
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### Returns
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* `nil` `nil` nil
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## Render:text()
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## Render:setCursor(x, y, blink)
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Sets the cursor position
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## Render:textBg()
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### Parameters
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* `x` `number` The x position of the cursor
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* `y` `number` The y position of the cursor
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* `blink` `boolean` Whether the cursor should blink
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## Render:textFg()
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## Render:text(x, y, text)
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Blits text to the screen
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### Parameters
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* `x` `number` The x position to blit to
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* `y` `number` The y position to blit to
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* `text` `string` The text to blit
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### Returns
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* `nil` `nil` nil
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## Render:textBg(x, y, text, bg)
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Blits text to the screen with a background color
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### Parameters
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* `x` `number` The x position to blit to
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* `y` `number` The y position to blit to
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* `text` `string` The text to blit
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* `bg` `colors` The background color of the text
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### Returns
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* `nil` `nil` nil
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## Render:textFg(x, y, text, fg)
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Blits text to the screen with a foreground color
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### Parameters
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* `x` `number` The x position to blit to
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* `y` `number` The y position to blit to
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* `text` `string` The text to blit
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* `fg` `colors` The foreground color of the text
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