Added vararg
Updated log and render Documentation
This commit is contained in:
31
src/log.lua
31
src/log.lua
@@ -1,8 +1,9 @@
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---@class Log
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---@field _logs table
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---@field _enabled boolean
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---@field _logToFile boolean
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---@field _logFile string
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--- @class Log
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--- @field _logs table The complete log history
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--- @field _enabled boolean If the logger is enabled
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--- @field _logToFile boolean If the logger should log to a file
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--- @field _logFile string The file to log to
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--- @field LEVEL table The log levels
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local Log = {}
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Log._logs = {}
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Log._enabled = true
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@@ -33,11 +34,13 @@ local levelColors = {
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}
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--- Sets if the logger should log to a file.
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--- @shortDescription Sets if the logger should log to a file
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function Log.setLogToFile(enable)
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Log._logToFile = enable
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end
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--- sets if the logger should log
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--- Sets if the logger should log
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--- @shortDescription Sets if the logger should log
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function Log.setEnabled(enable)
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Log._enabled = enable
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end
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@@ -83,16 +86,28 @@ local function log(level, ...)
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end
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--- Sends a debug message to the logger.
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--- @vararg string The message to log
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function Log.debug(...) log(Log.LEVEL.DEBUG, ...) end
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--- @shortDescription Sends a debug message
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--- @usage Log.debug("This is a debug message")
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function Log.debug(...)
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log(Log.LEVEL.DEBUG, ...)
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end
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--- Sends an info message to the logger.
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--- @shortDescription Sends an info message
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--- @vararg string The message to log
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--- @usage Log.info("This is an info message")
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function Log.info(...) log(Log.LEVEL.INFO, ...) end
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--- Sends a warning message to the logger.
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--- @shortDescription Sends a warning message
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--- @vararg string The message to log
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--- @usage Log.warn("This is a warning message")
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function Log.warn(...) log(Log.LEVEL.WARN, ...) end
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--- Sends an error message to the logger.
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--- @shortDescription Sends an error message
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--- @vararg string The message to log
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--- @usage Log.error("This is an error message")
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function Log.error(...) log(Log.LEVEL.ERROR, ...) end
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Log.info("Logger initialized")
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100
src/render.lua
100
src/render.lua
@@ -1,7 +1,18 @@
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--- @class Render
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--- @field terminal table The terminal object to render to
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--- @field width number The width of the render
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--- @field height number The height of the render
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--- @field buffer table The buffer to render
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--- @field xCursor number The x position of the cursor
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--- @field yCursor number The y position of the cursor
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--- @field blink boolean Whether the cursor should blink
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local Render = {}
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Render.__index = Render
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local colorChars = require("libraries/colorHex")
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--- Creates a new Render object
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--- @param terminal table The terminal object to render to
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--- @return Render
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function Render.new(terminal)
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local self = setmetatable({}, Render)
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self.terminal = terminal
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@@ -23,6 +34,12 @@ function Render.new(terminal)
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return self
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end
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--- Adds a dirty rectangle to the buffer
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--- @param x number The x position of the rectangle
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--- @param y number The y position of the rectangle
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--- @param width number The width of the rectangle
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--- @param height number The height of the rectangle
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--- @returns Render
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function Render:addDirtyRect(x, y, width, height)
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table.insert(self.buffer.dirtyRects, {
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x = x,
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@@ -30,8 +47,16 @@ function Render:addDirtyRect(x, y, width, height)
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width = width,
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height = height
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})
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return self
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end
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--- Blits text to the screen
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--- @param x number The x position to blit to
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--- @param y number The y position to blit to
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--- @param text string The text to blit
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--- @param fg string The foreground color of the text
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--- @param bg string The background color of the text
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--- @returns Render
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function Render:blit(x, y, text, fg, bg)
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if y < 1 or y > self.height then return self end
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if(#text ~= #fg or #text ~= #bg)then
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@@ -46,6 +71,15 @@ function Render:blit(x, y, text, fg, bg)
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return self
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end
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--- Blits text to the screen with multiple lines
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--- @param x number The x position to blit to
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--- @param y number The y position to blit to
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--- @param width number The width of the text
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--- @param height number The height of the text
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--- @param text string The text to blit
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--- @param fg colors The foreground color of the text
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--- @param bg colors The background color of the text
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--- @returns Render
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function Render:multiBlit(x, y, width, height, text, fg, bg)
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if y < 1 or y > self.height then return self end
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if(#text ~= #fg or #text ~= #bg)then
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@@ -69,6 +103,11 @@ function Render:multiBlit(x, y, width, height, text, fg, bg)
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return self
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end
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--- Blits text to the screen with a foreground color
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--- @param x number The x position to blit to
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--- @param y number The y position to blit to
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--- @param text string The text to blit
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--- @param fg colors The foreground color of the text
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function Render:textFg(x, y, text, fg)
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if y < 1 or y > self.height then return self end
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fg = colorChars[fg] or "0"
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@@ -80,6 +119,12 @@ function Render:textFg(x, y, text, fg)
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return self
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end
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--- Blits text to the screen with a background color
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--- @param x number The x position to blit to
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--- @param y number The y position to blit to
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--- @param text string The text to blit
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--- @param bg colors The background color of the text
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--- @returns Render
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function Render:textBg(x, y, text, bg)
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if y < 1 or y > self.height then return self end
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bg = colorChars[bg] or "f"
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@@ -91,6 +136,11 @@ function Render:textBg(x, y, text, bg)
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return self
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end
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--- Blits text to the screen
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--- @param x number The x position to blit to
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--- @param y number The y position to blit to
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--- @param text string The text to blit
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--- @returns Render
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function Render:text(x, y, text)
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if y < 1 or y > self.height then return self end
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@@ -100,6 +150,11 @@ function Render:text(x, y, text)
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return self
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end
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--- Blits a foreground color to the screen
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--- @param x number The x position
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--- @param y number The y position
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--- @param fg string The foreground color to blit
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--- @returns Render
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function Render:fg(x, y, fg)
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if y < 1 or y > self.height then return self end
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@@ -109,6 +164,11 @@ function Render:fg(x, y, fg)
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return self
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end
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--- Blits a background color to the screen
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--- @param x number The x position
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--- @param y number The y position
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--- @param bg string The background color to blit
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--- @returns Render
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function Render:bg(x, y, bg)
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if y < 1 or y > self.height then return self end
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@@ -118,20 +178,9 @@ function Render:bg(x, y, bg)
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return self
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end
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function Render:blit(x, y, text, fg, bg)
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if y < 1 or y > self.height then return self end
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if(#text ~= #fg or #text ~= #bg)then
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error("Text, fg, and bg must be the same length")
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end
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self.buffer.text[y] = self.buffer.text[y]:sub(1,x-1) .. text .. self.buffer.text[y]:sub(x+#text)
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self.buffer.fg[y] = self.buffer.fg[y]:sub(1,x-1) .. fg .. self.buffer.fg[y]:sub(x+#fg)
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self.buffer.bg[y] = self.buffer.bg[y]:sub(1,x-1) .. bg .. self.buffer.bg[y]:sub(x+#bg)
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self:addDirtyRect(x, y, #text, 1)
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return self
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end
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--- Clears the screen
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--- @param bg colors The background color to clear the screen with
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--- @returns Render
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function Render:clear(bg)
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local bgChar = colorChars[bg] or "f"
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for y=1, self.height do
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@@ -143,8 +192,9 @@ function Render:clear(bg)
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return self
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end
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--- Renders the buffer to the screen
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--- @returns Render
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function Render:render()
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local mergedRects = {}
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for _, rect in ipairs(self.buffer.dirtyRects) do
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local merged = false
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@@ -185,6 +235,10 @@ function Render:render()
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return self
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end
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--- Checks if two rectangles overlap
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--- @param r1 table The first rectangle
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--- @param r2 table The second rectangle
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--- @returns boolean
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function Render:rectOverlaps(r1, r2)
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return not (r1.x + r1.width <= r2.x or
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r2.x + r2.width <= r1.x or
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@@ -192,6 +246,10 @@ function Render:rectOverlaps(r1, r2)
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r2.y + r2.height <= r1.y)
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end
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--- Merges two rectangles
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--- @param target table The target rectangle
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--- @param source table The source rectangle
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--- @returns Render
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function Render:mergeRects(target, source)
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local x1 = math.min(target.x, source.x)
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local y1 = math.min(target.y, source.y)
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@@ -204,6 +262,10 @@ function Render:mergeRects(target, source)
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target.height = y2 - y1
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end
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--- Sets the cursor position
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--- @param x number The x position of the cursor
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--- @param y number The y position of the cursor
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--- @param blink boolean Whether the cursor should blink
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function Render:setCursor(x, y, blink)
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self.terminal.setCursorPos(x, y)
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self.terminal.setCursorBlink(blink)
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@@ -213,6 +275,12 @@ function Render:setCursor(x, y, blink)
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return self
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end
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--- Clears an area of the screen
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--- @param x number The x position of the area
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--- @param y number The y position of the area
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--- @param width number The width of the area
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--- @param height number The height of the area
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--- @param bg colors The background color to clear the area with
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function Render:clearArea(x, y, width, height, bg)
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local bgChar = colorChars[bg] or "f"
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for dy=0, height-1 do
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@@ -226,6 +294,8 @@ function Render:clearArea(x, y, width, height, bg)
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return self
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end
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--- Gets the size of the render
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--- @returns number, number
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function Render:getSize()
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return self.width, self.height
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end
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@@ -16,7 +16,8 @@ local commentTypes = {
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"event",
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"private",
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"protected",
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"field"
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"field",
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"vararg"
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}
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local function extractComment(line)
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@@ -177,16 +178,25 @@ local function markdownFunction(block)
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output = output .. line .. "\n"
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end
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end
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if(block.param)then
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if(block.param or block.vararg)then
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output = output .. "\n### Parameters\n"
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for _, line in pairs(block.param) do
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local name, paramType, desc = line:match("([^%s]+)%s+([^%s]+)%s+(.*)")
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fOutput = fOutput .. name .. (block.param[#block.param] == line and "" or ", ")
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if name:match("%?$") then
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name = name:sub(1, -2)
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output = output .. string.format("* `%s` *(optional)* `%s` %s\n", name, paramType, desc)
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else
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output = output .. string.format("* `%s` `%s` %s\n", name, paramType, desc)
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if(block.param)then
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for _, line in pairs(block.param) do
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local name, paramType, desc = line:match("([^%s]+)%s+([^%s]+)%s+(.*)")
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fOutput = fOutput .. name .. (block.param[#block.param] == line and "" or ", ")
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if name:match("%?$") then
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name = name:sub(1, -2)
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output = output .. string.format("* `%s` *(optional)* `%s` %s\n", name, paramType, desc)
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else
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output = output .. string.format("* `%s` `%s` %s\n", name, paramType, desc)
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end
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end
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end
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if(block.vararg)then
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for _, line in pairs(block.vararg) do
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local paramType, desc = line:match("([^%s]+)%s+(.*)")
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fOutput = fOutput .. "..."
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output = output .. string.format("* `...` *(vararg)* `%s` %s\n", paramType, desc)
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end
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end
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end
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