Another fix wave:
Added Input focussystem Added Input focusedBackground and focusedForeground VisualElement renamed from MouseUp to ClickUp (onClickUp) Fixed Frame draggable Bug (not sending events to children on mouse y 1)
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@@ -15,6 +15,7 @@ Frame.defineProperty(Frame, "draggable", {default = false, type = "boolean", set
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self:listenEvent("mouse_up", true)
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self:listenEvent("mouse_drag", true)
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end
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return value
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end})
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---@property draggingMap table {} The map of dragging positions
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Frame.defineProperty(Frame, "draggingMap", {default = {{x=1, y=1, width="width", height=1}}, type = "table"})
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@@ -50,36 +51,39 @@ end
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--- @return boolean handled Whether the event was handled
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--- @protected
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function Frame:mouse_click(button, x, y)
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if(VisualElement.mouse_click(self, button, x, y)) then
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local relX, relY = self:getRelativePosition(x, y)
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local draggingMap = self.get("draggingMap")
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if VisualElement.mouse_click(self, button, x, y) then
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if self.get("draggable") then
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local relX, relY = self:getRelativePosition(x, y)
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local draggingMap = self.get("draggingMap")
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for _, map in ipairs(draggingMap) do
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local width = map.width or 1
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local height = map.height or 1
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for _, map in ipairs(draggingMap) do
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local width = map.width or 1
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local height = map.height or 1
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if type(width) == "string" and width == "width" then
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width = self.get("width")
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elseif type(width) == "function" then
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width = width(self)
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end
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if type(height) == "string" and height == "height" then
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height = self.get("height")
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elseif type(height) == "function" then
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height = height(self)
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end
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if type(width) == "string" and width == "width" then
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width = self.get("width")
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elseif type(width) == "function" then
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width = width(self)
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end
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if type(height) == "string" and height == "height" then
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height = self.get("height")
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elseif type(height) == "function" then
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height = height(self)
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end
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local mapY = map.y or 1
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if relX >= map.x and relX <= map.x + width - 1 and
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relY >= mapY and relY <= mapY + height - 1 then
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self.dragStartX = x - self.get("x")
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self.dragStartY = y - self.get("y")
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self.dragging = true
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return true
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local mapY = map.y or 1
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if relX >= map.x and relX <= map.x + width - 1 and
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relY >= mapY and relY <= mapY + height - 1 then
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self.dragStartX = x - self.get("x")
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self.dragStartY = y - self.get("y")
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self.dragging = true
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return true
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end
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end
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end
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return Container.mouse_click(self, button, x, y)
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end
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return false
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end
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--- @shortDescription Handles mouse release events
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@@ -353,4 +353,4 @@ function Image:render()
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end
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end
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return Image
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return Image
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@@ -20,8 +20,10 @@ Input.defineProperty(Input, "maxLength", {default = nil, type = "number"})
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Input.defineProperty(Input, "placeholder", {default = "...", type = "string"})
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---@property placeholderColor color gray Color of the placeholder text
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Input.defineProperty(Input, "placeholderColor", {default = colors.gray, type = "number"})
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---@property focusedColor color blue Background color when input is focused
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Input.defineProperty(Input, "focusedColor", {default = colors.blue, type = "number"})
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---@property focusedBackground color blue Background color when input is focused
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Input.defineProperty(Input, "focusedBackground", {default = colors.blue, type = "number"})
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---@property focusedForeground color white Foreground color when input is focused
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Input.defineProperty(Input, "focusedForeground", {default = colors.white, type = "number"})
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---@property pattern string? nil Regular expression pattern for input validation
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Input.defineProperty(Input, "pattern", {default = nil, type = "string"})
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---@property cursorColor number nil Color of the cursor
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@@ -164,6 +166,18 @@ function Input:updateViewport()
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return self
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end
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function Input:focus()
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VisualElement.focus(self)
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self:setCursor(self.get("cursorPos") - self.get("viewOffset"), 1, true, self.get("cursorColor") or self.get("foreground"))
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self:updateRender()
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end
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function Input:blur()
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VisualElement.blur(self)
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self:setCursor(1, 1, false, self.get("cursorColor") or self.get("foreground"))
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self:updateRender()
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end
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--- @shortDescription Renders the input element
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--- @protected
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function Input:render()
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@@ -171,10 +185,11 @@ function Input:render()
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local viewOffset = self.get("viewOffset")
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local width = self.get("width")
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local placeholder = self.get("placeholder")
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local focusedColor = self.get("focusedColor")
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local focusedBg = self.get("focusedBackground")
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local focusedFg = self.get("focusedForeground")
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local focused = self.get("focused")
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local width, height = self.get("width"), self.get("height")
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self:multiBlit(1, 1, width, height, " ", tHex[self.get("foreground")], tHex[focused and focusedColor or self.get("background")])
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self:multiBlit(1, 1, width, height, " ", tHex[focused and focusedFg or self.get("foreground")], tHex[focused and focusedBg or self.get("background")])
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if #text == 0 and #placeholder ~= 0 and self.get("focused") == false then
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self:textFg(1, 1, placeholder:sub(1, width), self.get("placeholderColor"))
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@@ -95,7 +95,7 @@ VisualElement.defineEvent(VisualElement, "focus")
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VisualElement.defineEvent(VisualElement, "blur")
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VisualElement.registerEventCallback(VisualElement, "Click", "mouse_click", "mouse_up")
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VisualElement.registerEventCallback(VisualElement, "MouseUp", "mouse_up", "mouse_click")
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VisualElement.registerEventCallback(VisualElement, "ClickUp", "mouse_up", "mouse_click")
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VisualElement.registerEventCallback(VisualElement, "Drag", "mouse_drag", "mouse_click", "mouse_up")
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VisualElement.registerEventCallback(VisualElement, "Scroll", "mouse_scroll")
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VisualElement.registerEventCallback(VisualElement, "Enter", "mouse_enter", "mouse_move")
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