Fixed flexbox layout bug when container size changes
Added cross-axis alignment functionality
This commit is contained in:
@@ -31,6 +31,19 @@ Flexbox.defineProperty(Flexbox, "flexJustifyContent", {
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return value
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end
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})
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---@property flexAlignItems string "flex-start" The alignment of flex items along the cross axis
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Flexbox.defineProperty(Flexbox, "flexAlignItems", {
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default = "flex-start",
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type = "string",
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setter = function(self, value)
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if not value:match("^flex%-") and value ~= "stretch" then
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value = "flex-" .. value
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end
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return value
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end
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})
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---@property flexCrossPadding number 0 The padding on both sides of the cross axis
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Flexbox.defineProperty(Flexbox, "flexCrossPadding", {default = 0, type = "number"})
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---@property flexWrap boolean false Whether to wrap flex items onto multiple lines
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---@property flexUpdateLayout boolean false Whether to update the layout of the flexbox
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Flexbox.defineProperty(Flexbox, "flexWrap", {default = false, type = "boolean"})
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@@ -57,187 +70,576 @@ local lineBreakElement = {
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local function sortElements(self, direction, spacing, wrap)
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-- Pre-allocate tables to reduce dynamic expansion
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local elements = self.get("children")
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local sortedElements = {}
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if not(wrap)then
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local index = 1
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local lineSize = 1
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local lineOffset = 1
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for _,v in pairs(elements)do
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if(sortedElements[index]==nil)then sortedElements[index]={offset=1} end
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local childHeight = direction == "row" and v.get("height") or v.get("width")
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if childHeight > lineSize then
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lineSize = childHeight
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end
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if(v == lineBreakElement)then
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lineOffset = lineOffset + lineSize + spacing
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lineSize = 1
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index = index + 1
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sortedElements[index] = {offset=lineOffset}
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else
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table.insert(sortedElements[index], v)
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end
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end
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elseif(wrap)then
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local lineSize = 1
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local lineOffset = 1
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local maxSize = direction == "row" and self.get("width") or self.get("height")
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local usedSize = 0
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local index = 1
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for _,v in pairs(elements) do
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if(sortedElements[index]==nil) then sortedElements[index]={offset=1} end
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if v:getType() == "lineBreak" then
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lineOffset = lineOffset + lineSize + spacing
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usedSize = 0
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lineSize = 1
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index = index + 1
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sortedElements[index] = {offset=lineOffset}
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else
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local objSize = direction == "row" and v.get("width") or v.get("height")
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if(objSize+usedSize<=maxSize) then
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table.insert(sortedElements[index], v)
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usedSize = usedSize + objSize + spacing
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else
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lineOffset = lineOffset + lineSize + spacing
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lineSize = direction == "row" and v.get("height") or v.get("width")
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index = index + 1
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usedSize = objSize + spacing
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sortedElements[index] = {offset=lineOffset, v}
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end
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local childHeight = direction == "row" and v.get("height") or v.get("width")
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if childHeight > lineSize then
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lineSize = childHeight
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end
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end
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end
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end
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local visibleElements = {}
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local childCount = 0
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-- First calculate the number of visible elements, pre-allocate space
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for _, elem in pairs(elements) do
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if elem ~= lineBreakElement and elem:getVisible() then
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childCount = childCount + 1
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end
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end
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-- Use known size to pre-allocate array
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if not wrap then
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-- No-wrap mode, all elements in one row/column
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sortedElements[1] = {offset=1}
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for _, elem in pairs(elements) do
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if elem == lineBreakElement then
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-- Create new line
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local nextIndex = #sortedElements + 1
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if sortedElements[nextIndex] == nil then
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sortedElements[nextIndex] = {offset=1}
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end
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else
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table.insert(sortedElements[#sortedElements], elem)
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end
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end
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else
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-- Wrap mode, need to calculate rows/columns
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local index = 1
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local containerSize = direction == "row" and self.get("width") or self.get("height")
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local remainingSpace = containerSize
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sortedElements[index] = {offset=1}
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for _, elem in pairs(elements) do
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if elem == lineBreakElement then
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-- Create new line
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index = index + 1
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sortedElements[index] = {offset=1}
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remainingSpace = containerSize
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else
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local elemSize = direction == "row" and elem.get("width") or elem.get("height")
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if elemSize + spacing <= remainingSpace then
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-- Element fits in current line
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table.insert(sortedElements[index], elem)
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remainingSpace = remainingSpace - elemSize - spacing
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else
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-- Need new line
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index = index + 1
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sortedElements[index] = {offset=1, elem}
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remainingSpace = containerSize - elemSize - spacing
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end
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end
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end
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end
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return sortedElements
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end
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local function calculateRow(self, children, spacing, justifyContent)
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local containerWidth = self.get("width")
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local usedSpace = spacing * (#children - 1)
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local containerHeight = self.get("height")
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local alignItems = self.get("flexAlignItems")
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local crossPadding = self.get("flexCrossPadding")
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-- Safety check
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if containerWidth <= 0 then return end
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-- Calculate available cross axis space (considering padding)
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local availableCrossAxisSpace = containerHeight - (crossPadding * 2)
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if availableCrossAxisSpace < 1 then
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availableCrossAxisSpace = containerHeight
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crossPadding = 0
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end
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-- Cache local variables to reduce function calls
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local max = math.max
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local min = math.min
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local floor = math.floor
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local ceil = math.ceil
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-- Fixed elements
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local fixedElements = {}
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-- Flexible elements
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local flexElements = {}
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-- Total flex coefficient
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local totalFlexGrow = 0
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-- Pre-allocate capacity
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local fixedCount = 0
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local flexCount = 0
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-- First calculate element counts to pre-allocate space
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for _, child in ipairs(children) do
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if child ~= lineBreakElement then
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usedSpace = usedSpace + child.get("width")
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totalFlexGrow = totalFlexGrow + child.get("flexGrow")
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local grow = child.get("flexGrow") or 0
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if grow > 0 then
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flexCount = flexCount + 1
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else
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fixedCount = fixedCount + 1
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end
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end
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end
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local remainingSpace = containerWidth - usedSpace
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local extraSpacePerUnit = totalFlexGrow > 0 and (remainingSpace / totalFlexGrow) or 0
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local distributedSpace = 0
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local currentX = 1
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for i, child in ipairs(children) do
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-- Pre-allocate table space
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for i = 1, fixedCount do fixedElements[i] = nil end
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-- Step 1: Categorize elements and collect information
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for _, child in ipairs(children) do
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if child ~= lineBreakElement then
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local childWidth = child.get("width")
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if child.get("flexGrow") > 0 then
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if i == #children then
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local extraSpace = remainingSpace - distributedSpace
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childWidth = childWidth + extraSpace
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else
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local extraSpace = math.floor(extraSpacePerUnit * child.get("flexGrow"))
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childWidth = childWidth + extraSpace
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distributedSpace = distributedSpace + extraSpace
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local grow = child.get("flexGrow") or 0
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if grow > 0 then
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totalFlexGrow = totalFlexGrow + grow
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table.insert(flexElements, {element = child, grow = grow})
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else
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table.insert(fixedElements, child)
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end
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end
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end
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-- Step 2: Pre-processing before layout
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-- First calculate the total width needed for all fixed elements
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local fixedWidthSum = 0
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for _, element in ipairs(fixedElements) do
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fixedWidthSum = fixedWidthSum + element.get("width")
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end
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-- Calculate total width of gaps
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local totalElements = #fixedElements + #flexElements
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local totalGaps = totalElements > 1 and (totalElements - 1) or 0
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local gapsWidth = spacing * totalGaps
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-- Calculate total available space for flexible elements
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local flexAvailableSpace = max(0, containerWidth - fixedWidthSum - gapsWidth)
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-- Safety check: If not enough space, force compress fixed elements
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if flexAvailableSpace < 0 then
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-- Set gaps to zero
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gapsWidth = 0
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flexAvailableSpace = containerWidth - fixedWidthSum
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-- If still not enough, need to shrink fixed elements
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if flexAvailableSpace < 0 and #fixedElements > 0 then
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local reductionPerElement = ceil(-flexAvailableSpace / #fixedElements)
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for _, element in ipairs(fixedElements) do
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local currentWidth = element.get("width")
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local newWidth = max(1, currentWidth - reductionPerElement)
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element.set("width", newWidth)
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flexAvailableSpace = flexAvailableSpace + (currentWidth - newWidth)
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if flexAvailableSpace >= 0 then
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break
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end
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end
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child.set("x", currentX)
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child.set("y", children.offset or 1)
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child.set("width", childWidth)
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currentX = currentX + childWidth + spacing
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end
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-- If still not enough, may need to set minimum width
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flexAvailableSpace = max(0, flexAvailableSpace)
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end
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-- Step 3: Allocate space for flexible elements
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-- Pre-allocate table to avoid dynamic expansion
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local allocatedWidths = {}
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for i = 1, flexCount do
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allocatedWidths[flexElements[i].element] = nil
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end
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-- If there are flexible elements and available space
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if #flexElements > 0 and flexAvailableSpace > 0 and totalFlexGrow > 0 then
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-- Reserve some safety margin (e.g., 5% of space) to ensure no overflow due to rounding
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local safeFlexSpace = floor(flexAvailableSpace * 0.95)
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-- Allocate base width for each element (conservative strategy)
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for _, item in ipairs(flexElements) do
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-- Determine this element's share
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local proportion = item.grow / totalFlexGrow
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-- Determine width to allocate (floor to ensure safety)
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local extraWidth = floor(safeFlexSpace * proportion)
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-- Set final width
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allocatedWidths[item.element] = item.element.get("width") + extraWidth
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end
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end
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if justifyContent == "flex-end" then
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local offset = containerWidth - (currentX - spacing - 1)
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for _, child in ipairs(children) do
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child.set("x", child.get("x") + offset)
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-- Step 4: Strictly validate final widths
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-- Calculate total width after allocation (including gaps)
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local finalTotalWidth = gapsWidth
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for _, element in ipairs(fixedElements) do
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finalTotalWidth = finalTotalWidth + element.get("width")
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end
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for _, item in ipairs(flexElements) do
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local width = allocatedWidths[item.element] or item.element.get("width")
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finalTotalWidth = finalTotalWidth + width
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end
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-- If total width exceeds container, proportionally reduce all elements
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if finalTotalWidth > containerWidth then
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local excessWidth = finalTotalWidth - containerWidth
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local reductionFactor = excessWidth / (finalTotalWidth - gapsWidth)
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-- First reduce flexible elements
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if #flexElements > 0 then
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for _, item in ipairs(flexElements) do
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local width = allocatedWidths[item.element] or item.element.get("width")
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local reduction = ceil(width * reductionFactor)
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allocatedWidths[item.element] = max(1, width - reduction)
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end
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end
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elseif justifyContent == "flex-center" or justifyContent == "center" then -- Akzeptiere beide Formate
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local offset = math.floor((containerWidth - (currentX - spacing - 1)) / 2)
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for _, child in ipairs(children) do
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child.set("x", child.get("x") + offset)
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-- If still not enough, reduce fixed elements
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finalTotalWidth = gapsWidth
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for _, element in ipairs(fixedElements) do
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finalTotalWidth = finalTotalWidth + element.get("width")
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end
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for _, item in ipairs(flexElements) do
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finalTotalWidth = finalTotalWidth + (allocatedWidths[item.element] or item.element.get("width"))
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end
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if finalTotalWidth > containerWidth and #fixedElements > 0 then
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excessWidth = finalTotalWidth - containerWidth
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reductionFactor = excessWidth / (finalTotalWidth - gapsWidth)
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for _, element in ipairs(fixedElements) do
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local width = element.get("width")
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local reduction = ceil(width * reductionFactor)
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element.set("width", max(1, width - reduction))
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end
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end
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end
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-- Step 5: Apply layout
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local currentX = 1
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-- Place all elements
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for _, child in ipairs(children) do
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if child ~= lineBreakElement then
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-- Apply X coordinate
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child.set("x", currentX)
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-- Apply Y coordinate (based on vertical alignment)
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if alignItems == "stretch" then
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-- Vertical stretch to fill container, considering padding
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child.set("height", availableCrossAxisSpace)
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child.set("y", 1 + crossPadding)
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else
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local childHeight = child.get("height")
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local y = 1
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if alignItems == "flex-end" then
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-- Bottom align
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y = containerHeight - childHeight + 1
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elseif alignItems == "flex-center" or alignItems == "center" then
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-- Center align
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y = floor((containerHeight - childHeight) / 2) + 1
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end
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-- Ensure Y value is not less than 1
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child.set("y", max(1, y))
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end
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-- If flexible element, apply calculated width
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if allocatedWidths[child] then
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child.set("width", allocatedWidths[child])
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end
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-- Final safety check (using cached math functions)
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local rightEdge = currentX + child.get("width") - 1
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if rightEdge > containerWidth then
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child.set("width", max(1, containerWidth - currentX + 1))
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end
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-- Final safety check height doesn't exceed container
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local bottomEdge = child.get("y") + child.get("height") - 1
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if bottomEdge > containerHeight then
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child.set("height", max(1, containerHeight - child.get("y") + 1))
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end
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-- Update position for next element
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currentX = currentX + child.get("width") + spacing
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-- Ensure won't exceed container right edge
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if currentX > containerWidth + 1 then
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currentX = containerWidth + 1
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end
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end
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end
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-- Apply alignment (only when remaining space is positive)
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local usedWidth = min(containerWidth, currentX - spacing - 1)
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local remainingSpace = containerWidth - usedWidth
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if remainingSpace > 0 then
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if justifyContent == "flex-end" then
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for _, child in ipairs(children) do
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if child ~= lineBreakElement then
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child.set("x", child.get("x") + remainingSpace)
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end
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end
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elseif justifyContent == "flex-center" or justifyContent == "center" then
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local offset = floor(remainingSpace / 2)
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for _, child in ipairs(children) do
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if child ~= lineBreakElement then
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child.set("x", child.get("x") + offset)
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end
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end
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end
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end
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end
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local function calculateColumn(self, children, spacing, justifyContent)
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local containerWidth = self.get("width")
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local containerHeight = self.get("height")
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local usedSpace = spacing * (#children - 1)
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local alignItems = self.get("flexAlignItems")
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local crossPadding = self.get("flexCrossPadding")
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-- Safety check
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if containerHeight <= 0 then return end
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-- Calculate available cross axis space (considering padding)
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local availableCrossAxisSpace = containerWidth - (crossPadding * 2)
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if availableCrossAxisSpace < 1 then
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availableCrossAxisSpace = containerWidth
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crossPadding = 0
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end
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-- Cache local variables to reduce function calls
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local max = math.max
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local min = math.min
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local floor = math.floor
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local ceil = math.ceil
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-- Fixed elements
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local fixedElements = {}
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-- Flexible elements
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local flexElements = {}
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-- Total flex coefficient
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local totalFlexGrow = 0
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-- Pre-allocate capacity
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local fixedCount = 0
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local flexCount = 0
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-- First calculate element counts to pre-allocate space
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for _, child in ipairs(children) do
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if child ~= lineBreakElement then
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usedSpace = usedSpace + child.get("height")
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totalFlexGrow = totalFlexGrow + child.get("flexGrow")
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local grow = child.get("flexGrow") or 0
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if grow > 0 then
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flexCount = flexCount + 1
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else
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fixedCount = fixedCount + 1
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end
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end
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end
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local remainingSpace = containerHeight - usedSpace
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local extraSpacePerUnit = totalFlexGrow > 0 and (remainingSpace / totalFlexGrow) or 0
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local distributedSpace = 0
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local currentY = 1
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for i, child in ipairs(children) do
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-- Pre-allocate table space
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for i = 1, fixedCount do fixedElements[i] = nil end
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-- Step 1: Categorize elements and collect information
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for _, child in ipairs(children) do
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if child ~= lineBreakElement then
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local childHeight = child.get("height")
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if child.get("flexGrow") > 0 then
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if i == #children then
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local extraSpace = remainingSpace - distributedSpace
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childHeight = childHeight + extraSpace
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else
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local extraSpace = math.floor(extraSpacePerUnit * child.get("flexGrow"))
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childHeight = childHeight + extraSpace
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distributedSpace = distributedSpace + extraSpace
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local grow = child.get("flexGrow") or 0
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if grow > 0 then
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totalFlexGrow = totalFlexGrow + grow
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table.insert(flexElements, {element = child, grow = grow})
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else
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table.insert(fixedElements, child)
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end
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end
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end
|
||||
|
||||
-- Step 2: Pre-processing before layout
|
||||
|
||||
-- First calculate the total height needed for all fixed elements
|
||||
local fixedHeightSum = 0
|
||||
for _, element in ipairs(fixedElements) do
|
||||
fixedHeightSum = fixedHeightSum + element.get("height")
|
||||
end
|
||||
|
||||
-- Calculate total height of gaps
|
||||
local totalElements = #fixedElements + #flexElements
|
||||
local totalGaps = totalElements > 1 and (totalElements - 1) or 0
|
||||
local gapsHeight = spacing * totalGaps
|
||||
|
||||
-- Calculate total available space for flexible elements
|
||||
local flexAvailableSpace = max(0, containerHeight - fixedHeightSum - gapsHeight)
|
||||
|
||||
-- Safety check: If not enough space, force compress fixed elements
|
||||
if flexAvailableSpace < 0 then
|
||||
-- Set gaps to zero
|
||||
gapsHeight = 0
|
||||
flexAvailableSpace = containerHeight - fixedHeightSum
|
||||
|
||||
-- If still not enough, need to shrink fixed elements
|
||||
if flexAvailableSpace < 0 and #fixedElements > 0 then
|
||||
local reductionPerElement = ceil(-flexAvailableSpace / #fixedElements)
|
||||
for _, element in ipairs(fixedElements) do
|
||||
local currentHeight = element.get("height")
|
||||
local newHeight = max(1, currentHeight - reductionPerElement)
|
||||
element.set("height", newHeight)
|
||||
flexAvailableSpace = flexAvailableSpace + (currentHeight - newHeight)
|
||||
if flexAvailableSpace >= 0 then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
child.set("x", children.offset or 1)
|
||||
child.set("y", currentY)
|
||||
child.set("height", childHeight)
|
||||
currentY = currentY + childHeight + spacing
|
||||
end
|
||||
|
||||
-- If still not enough, may need to set minimum height
|
||||
flexAvailableSpace = max(0, flexAvailableSpace)
|
||||
end
|
||||
|
||||
-- Step 3: Allocate space for flexible elements
|
||||
-- Pre-allocate table to avoid dynamic expansion
|
||||
local allocatedHeights = {}
|
||||
for i = 1, flexCount do
|
||||
allocatedHeights[flexElements[i].element] = nil
|
||||
end
|
||||
|
||||
-- If there are flexible elements and available space
|
||||
if #flexElements > 0 and flexAvailableSpace > 0 and totalFlexGrow > 0 then
|
||||
-- Reserve some safety margin (e.g., 5% of space) to ensure no overflow due to rounding
|
||||
local safeFlexSpace = floor(flexAvailableSpace * 0.95)
|
||||
|
||||
-- Allocate base height for each element (conservative strategy)
|
||||
for _, item in ipairs(flexElements) do
|
||||
-- Determine this element's share
|
||||
local proportion = item.grow / totalFlexGrow
|
||||
-- Determine height to allocate (floor to ensure safety)
|
||||
local extraHeight = floor(safeFlexSpace * proportion)
|
||||
-- Set final height
|
||||
allocatedHeights[item.element] = item.element.get("height") + extraHeight
|
||||
end
|
||||
end
|
||||
|
||||
if justifyContent == "flex-end" then
|
||||
local offset = containerHeight - (currentY - spacing - 1)
|
||||
for _, child in ipairs(children) do
|
||||
child.set("y", child.get("y") + offset)
|
||||
|
||||
-- Step 4: Strictly validate final heights
|
||||
-- Calculate total height after allocation (including gaps)
|
||||
local finalTotalHeight = gapsHeight
|
||||
for _, element in ipairs(fixedElements) do
|
||||
finalTotalHeight = finalTotalHeight + element.get("height")
|
||||
end
|
||||
for _, item in ipairs(flexElements) do
|
||||
local height = allocatedHeights[item.element] or item.element.get("height")
|
||||
finalTotalHeight = finalTotalHeight + height
|
||||
end
|
||||
|
||||
-- If total height exceeds container, proportionally reduce all elements
|
||||
if finalTotalHeight > containerHeight then
|
||||
local excessHeight = finalTotalHeight - containerHeight
|
||||
local reductionFactor = excessHeight / (finalTotalHeight - gapsHeight)
|
||||
|
||||
-- First reduce flexible elements
|
||||
if #flexElements > 0 then
|
||||
for _, item in ipairs(flexElements) do
|
||||
local height = allocatedHeights[item.element] or item.element.get("height")
|
||||
local reduction = ceil(height * reductionFactor)
|
||||
allocatedHeights[item.element] = max(1, height - reduction)
|
||||
end
|
||||
end
|
||||
elseif justifyContent == "flex-center" or justifyContent == "center" then -- Akzeptiere beide Formate
|
||||
local offset = math.floor((containerHeight - (currentY - spacing - 1)) / 2)
|
||||
for _, child in ipairs(children) do
|
||||
child.set("y", child.get("y") + offset)
|
||||
|
||||
-- If still not enough, reduce fixed elements
|
||||
finalTotalHeight = gapsHeight
|
||||
for _, element in ipairs(fixedElements) do
|
||||
finalTotalHeight = finalTotalHeight + element.get("height")
|
||||
end
|
||||
for _, item in ipairs(flexElements) do
|
||||
finalTotalHeight = finalTotalHeight + (allocatedHeights[item.element] or item.element.get("height"))
|
||||
end
|
||||
|
||||
if finalTotalHeight > containerHeight and #fixedElements > 0 then
|
||||
excessHeight = finalTotalHeight - containerHeight
|
||||
reductionFactor = excessHeight / (finalTotalHeight - gapsHeight)
|
||||
|
||||
for _, element in ipairs(fixedElements) do
|
||||
local height = element.get("height")
|
||||
local reduction = ceil(height * reductionFactor)
|
||||
element.set("height", max(1, height - reduction))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Step 5: Apply layout
|
||||
local currentY = 1
|
||||
|
||||
-- Place all elements
|
||||
for _, child in ipairs(children) do
|
||||
if child ~= lineBreakElement then
|
||||
-- Apply Y coordinate
|
||||
child.set("y", currentY)
|
||||
|
||||
-- Apply X coordinate (based on horizontal alignment)
|
||||
if alignItems == "stretch" then
|
||||
-- Horizontal stretch to fill container, considering padding
|
||||
child.set("width", availableCrossAxisSpace)
|
||||
child.set("x", 1 + crossPadding)
|
||||
else
|
||||
local childWidth = child.get("width")
|
||||
local x = 1
|
||||
|
||||
if alignItems == "flex-end" then
|
||||
-- Right align
|
||||
x = containerWidth - childWidth + 1
|
||||
elseif alignItems == "flex-center" or alignItems == "center" then
|
||||
-- Center align
|
||||
x = floor((containerWidth - childWidth) / 2) + 1
|
||||
end
|
||||
|
||||
-- Ensure X value is not less than 1
|
||||
child.set("x", max(1, x))
|
||||
end
|
||||
|
||||
-- If flexible element, apply calculated height
|
||||
if allocatedHeights[child] then
|
||||
child.set("height", allocatedHeights[child])
|
||||
end
|
||||
|
||||
-- Final safety check (using cached math functions)
|
||||
local bottomEdge = currentY + child.get("height") - 1
|
||||
if bottomEdge > containerHeight then
|
||||
child.set("height", max(1, containerHeight - currentY + 1))
|
||||
end
|
||||
|
||||
-- Final safety check width doesn't exceed container
|
||||
local rightEdge = child.get("x") + child.get("width") - 1
|
||||
if rightEdge > containerWidth then
|
||||
child.set("width", max(1, containerWidth - child.get("x") + 1))
|
||||
end
|
||||
|
||||
-- Update position for next element
|
||||
currentY = currentY + child.get("height") + spacing
|
||||
|
||||
-- Ensure won't exceed container bottom edge
|
||||
if currentY > containerHeight + 1 then
|
||||
currentY = containerHeight + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Apply alignment (only when remaining space is positive)
|
||||
local usedHeight = min(containerHeight, currentY - spacing - 1)
|
||||
local remainingSpace = containerHeight - usedHeight
|
||||
|
||||
if remainingSpace > 0 then
|
||||
if justifyContent == "flex-end" then
|
||||
for _, child in ipairs(children) do
|
||||
if child ~= lineBreakElement then
|
||||
child.set("y", child.get("y") + remainingSpace)
|
||||
end
|
||||
end
|
||||
elseif justifyContent == "flex-center" or justifyContent == "center" then
|
||||
local offset = floor(remainingSpace / 2)
|
||||
for _, child in ipairs(children) do
|
||||
if child ~= lineBreakElement then
|
||||
child.set("y", child.get("y") + offset)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Optimize updateLayout function
|
||||
local function updateLayout(self, direction, spacing, justifyContent, wrap)
|
||||
local elements = sortElements(self, direction, spacing, wrap)
|
||||
if direction == "row" then
|
||||
for _,v in pairs(elements)do
|
||||
calculateRow(self, v, spacing, justifyContent)
|
||||
end
|
||||
else
|
||||
for _,v in pairs(elements)do
|
||||
calculateColumn(self, v, spacing, justifyContent)
|
||||
end
|
||||
-- Get all elements that need layout
|
||||
local elements = sortElements(self, direction, spacing, wrap)
|
||||
|
||||
-- Based on direction, select layout function, avoid checking every iteration
|
||||
local layoutFunction = direction == "row" and calculateRow or calculateColumn
|
||||
|
||||
-- Apply layout calculation
|
||||
for _, rowOrColumn in pairs(elements) do
|
||||
layoutFunction(self, rowOrColumn, spacing, justifyContent)
|
||||
end
|
||||
|
||||
-- Reset layout update flag
|
||||
self.set("flexUpdateLayout", false)
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user