Publishing XML and Properties
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@@ -66,7 +66,9 @@ export default defineConfig({
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{ text: 'Annotations', link: '/guides/annotations' },
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{ text: 'Animations', link: '/guides/animations' },
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{ text: 'Benchmark', link: '/guides/benchmarks' },
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{ text: 'Properties', link: '/guides/properties' },
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{ text: 'States', link: '/guides/states' },
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{ text: 'XML', link: '/guides/xml' },
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{ text: 'FAQ', link: '/guides/faq' },
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],
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@@ -1,120 +1,120 @@
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# Properties in Basalt
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Properties are the foundation of how Basalt elements store and manage their attributes. Understanding how properties work is key to effectively using Basalt.
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Properties are a core concept in Basalt that control how elements store and access their values.
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## Basic Usage
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## Property Initialization
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Every element in Basalt has properties that can be accessed and modified:
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You can set properties when creating elements:
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```lua
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-- Initialize multiple properties at creation
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local button = main:addButton({
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x = 5,
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y = 5,
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width = 10,
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height = 3,
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text = "Click me"
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})
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-- Equivalent to:
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local button = main:addButton()
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:setPosition(5, 5) -- Set position property
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:setSize(10, 3) -- Set size property
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:setText("Click me") -- Set text property
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:setX(5)
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:setY(5)
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:setSize(10, 3)
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:setText("Click me")
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```
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## Accessing Properties
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There are three ways to interact with properties, each with different characteristics:
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### 1. Method Syntax (Traditional)
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```lua
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element:setX(5) -- Most validation, observers called
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local x = element:getX()
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```
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- Full validation
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- Type checking
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- Observers called
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- Most overhead
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### 2. Direct Access (Convenient)
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```lua
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element.x = 5 -- Convenient, observers called
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local x = element.x
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```
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- Medium validation
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- Observers called
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- Good balance of safety and performance
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### 3. Set/Get Function (Performance)
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```lua
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element.set("x", 5) -- Minimal validation, observers called
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local x = element.get("x")
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```
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- Minimal validation
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- Only calls observers
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- Best performance
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- Use with caution
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## Combined Properties
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These are special methods that modify multiple properties at once:
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```lua
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-- These modify x and y properties together
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element:setPosition(5, 5)
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-- These modify width and height properties together
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element:setSize(10, 3)
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```
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## Dynamic Properties
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Properties can be dynamic using strings or functions:
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Any property can be set to a function that gets called on access:
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```lua
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-- String-based dynamic properties
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button:setPosition("{parent.width - 10}", 5) -- 10 pixels from right edge
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-- Function-based dynamic properties
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button:setPosition(function(self)
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-- Function as property value
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element.x = function(self)
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return self:getParent():getWidth() - 10
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end, 5)
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end
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-- Function gets called when accessing x
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local xPos = element.x -- Calls the function
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```
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## Property Types
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## Reactive Properties (Plugin Required)
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### Position Properties
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- `x`, `y` - Element position
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- `width`, `height` - Element size
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- `z` - Layer order (higher numbers = on top)
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### Visual Properties
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- `background` - Background color
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- `foreground` - Text color
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- `visible` - Whether element is shown
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- `text` - Element's text content
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### State Properties
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- `focused` - Has keyboard focus
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- `clicked` - Currently being clicked
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- `enabled` - Can receive input
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## Combined Properties
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Some properties can be set together:
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With the reactive plugin, you can use string expressions that automatically update:
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```lua
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button:setSize(10, 3) -- Individual
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button:setPosition(5, 5) -- Individual
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-- OR combined:
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button:setSize({10, 3}) -- Combined
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button:setPosition({5, 5}) -- Combined
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-- Requires reactive plugin
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element:setX("{parent.width - 10}") -- Updates when parent width changes
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```
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## Property Inheritance
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Elements inherit properties from their parent containers:
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```lua
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local frame = main:addFrame()
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:setBackground(colors.blue) -- All children inherit this background
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frame:addButton() -- Button has blue background unless overridden
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```
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## Property Events
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## Property Observers
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You can react to property changes:
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```lua
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button:onChange("text", function(self, newText)
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-- Called when text property changes
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element:onChange("x", function(self, newX)
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-- Called when x changes through any method
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end)
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```
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## Tips & Best Practices
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## Tips & Performance
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1. **Dynamic Updates**
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- Use dynamic properties for responsive layouts
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- Avoid expensive calculations in property functions
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- Chain property setters for cleaner code
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1. **Choose the Right Access Method**
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- Use `:setX()` when you need validation
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- Use `.x` for convenient access
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- Use `.set()` for maximum performance
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2. **Performance**
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- Only update properties when needed
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- Use combined setters when changing multiple related properties
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- Consider using states for complex property management
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3. **Organization**
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- Group related property changes together
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- Initialize all important properties at creation
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- Use meaningful values for better readability
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## Common Patterns
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### Responsive Layout
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```lua
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element:setPosition(2, 2)
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:setSize("{parent.width - 4}", "{parent.height - 4}")
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```
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### Conditional Styling
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```lua
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button:setBackground(function(self)
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return self.clicked and colors.gray or colors.lightGray
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end)
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```
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### Layout Calculations
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```lua
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element:setPosition(function(self)
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local parent = self:getParent()
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return math.floor((parent:getWidth() - self:getWidth()) / 2)
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end)
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2. **Dynamic Properties**
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- Function properties don't auto-update observers
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- Reactive strings (with plugin) do update observers
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- Cache computed values when possible
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3. **Combined Properties**
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- `setPosition` modifies x and y
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- `setSize` modifies width and height
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- More efficient than setting individually
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