- Added Timer

- Fixed BaseElement Visual request issues
- Added number animation
- Added entries animation
This commit is contained in:
Robert Jelic
2025-04-20 10:27:48 +02:00
parent 296e099e2c
commit d36c7e7867
9 changed files with 806 additions and 158 deletions

View File

@@ -109,6 +109,7 @@ end
--- @param child table The child to check
--- @return boolean boolean the child is visible
function Container:isChildVisible(child)
if not child:isType("VisualElement") then return false end
if(child.get("visible") == false)then return false end
if(child._destroyed)then return false end
local containerW, containerH = self.get("width"), self.get("height")

View File

@@ -31,6 +31,19 @@ Flexbox.defineProperty(Flexbox, "flexJustifyContent", {
return value
end
})
---@property flexAlignItems string "flex-start" The alignment of flex items along the cross axis
Flexbox.defineProperty(Flexbox, "flexAlignItems", {
default = "flex-start",
type = "string",
setter = function(self, value)
if not value:match("^flex%-") and value ~= "stretch" then
value = "flex-" .. value
end
return value
end
})
---@property flexCrossPadding number 0 The padding on both sides of the cross axis
Flexbox.defineProperty(Flexbox, "flexCrossPadding", {default = 0, type = "number"})
---@property flexWrap boolean false Whether to wrap flex items onto multiple lines
---@property flexUpdateLayout boolean false Whether to update the layout of the flexbox
Flexbox.defineProperty(Flexbox, "flexWrap", {default = false, type = "boolean"})
@@ -55,189 +68,650 @@ local lineBreakElement = {
getVisible = function(self) return true end,
}
local function sortElements(self, direction, spacing, wrap)
local elements = self.get("children")
local sortedElements = {}
if not(wrap)then
local index = 1
local lineSize = 1
local lineOffset = 1
for _,v in pairs(elements)do
if(sortedElements[index]==nil)then sortedElements[index]={offset=1} end
local childHeight = direction == "row" and v.get("height") or v.get("width")
if childHeight > lineSize then
lineSize = childHeight
end
if(v == lineBreakElement)then
lineOffset = lineOffset + lineSize + spacing
lineSize = 1
index = index + 1
sortedElements[index] = {offset=lineOffset}
else
table.insert(sortedElements[index], v)
end
end
elseif(wrap)then
local lineSize = 1
local lineOffset = 1
local maxSize = direction == "row" and self.get("width") or self.get("height")
local usedSize = 0
local index = 1
for _,v in pairs(elements) do
if(sortedElements[index]==nil) then sortedElements[index]={offset=1} end
if v:getType() == "lineBreak" then
lineOffset = lineOffset + lineSize + spacing
usedSize = 0
lineSize = 1
index = index + 1
sortedElements[index] = {offset=lineOffset}
else
local objSize = direction == "row" and v.get("width") or v.get("height")
if(objSize+usedSize<=maxSize) then
table.insert(sortedElements[index], v)
usedSize = usedSize + objSize + spacing
else
lineOffset = lineOffset + lineSize + spacing
lineSize = direction == "row" and v.get("height") or v.get("width")
index = index + 1
usedSize = objSize + spacing
sortedElements[index] = {offset=lineOffset, v}
end
local childHeight = direction == "row" and v.get("height") or v.get("width")
if childHeight > lineSize then
lineSize = childHeight
end
end
end
end
return sortedElements
local visibleElements = {}
local childCount = 0
-- We can't use self.get("visibleChildren") here
--because it would exclude elements that are obscured
for _, elem in pairs(self.get("children")) do
if elem.get("visible") then
table.insert(visibleElements, elem)
if elem ~= lineBreakElement then
childCount = childCount + 1
end
end
end
if childCount == 0 then
return sortedElements
end
if not wrap then
sortedElements[1] = {offset=1}
for _, elem in ipairs(visibleElements) do
if elem == lineBreakElement then
local nextIndex = #sortedElements + 1
if sortedElements[nextIndex] == nil then
sortedElements[nextIndex] = {offset=1}
end
else
table.insert(sortedElements[#sortedElements], elem)
end
end
else
local containerSize = direction == "row" and self.get("width") or self.get("height")
local segments = {{}}
local currentSegment = 1
for _, elem in ipairs(visibleElements) do
if elem == lineBreakElement then
currentSegment = currentSegment + 1
segments[currentSegment] = {}
else
table.insert(segments[currentSegment], elem)
end
end
for segmentIndex, segment in ipairs(segments) do
if #segment == 0 then
sortedElements[#sortedElements + 1] = {offset=1}
else
local rows = {}
local currentRow = {}
local currentWidth = 0
for _, elem in ipairs(segment) do
local intrinsicSize = 0
local currentSize = direction == "row" and elem.get("width") or elem.get("height")
local hasIntrinsic = false
if direction == "row" then
local ok, intrinsicWidth = pcall(function() return elem.get("intrinsicWidth") end)
if ok and intrinsicWidth then
intrinsicSize = intrinsicWidth
hasIntrinsic = true
end
else
local ok, intrinsicHeight = pcall(function() return elem.get("intrinsicHeight") end)
if ok and intrinsicHeight then
intrinsicSize = intrinsicHeight
hasIntrinsic = true
end
end
local elemSize = hasIntrinsic and intrinsicSize or currentSize
local spaceNeeded = elemSize
if #currentRow > 0 then
spaceNeeded = spaceNeeded + spacing
end
if currentWidth + spaceNeeded <= containerSize or #currentRow == 0 then
table.insert(currentRow, elem)
currentWidth = currentWidth + spaceNeeded
else
table.insert(rows, currentRow)
currentRow = {elem}
currentWidth = elemSize
end
end
if #currentRow > 0 then
table.insert(rows, currentRow)
end
for _, row in ipairs(rows) do
sortedElements[#sortedElements + 1] = {offset=1}
for _, elem in ipairs(row) do
table.insert(sortedElements[#sortedElements], elem)
end
end
end
end
end
local filteredElements = {}
for i, rowOrColumn in ipairs(sortedElements) do
if #rowOrColumn > 0 then
table.insert(filteredElements, rowOrColumn)
end
end
return filteredElements
end
local function calculateRow(self, children, spacing, justifyContent)
local containerWidth = self.get("width")
local usedSpace = spacing * (#children - 1)
local totalFlexGrow = 0
-- Make a copy of children that filters out lineBreak elements
local filteredChildren = {}
for _, child in ipairs(children) do
if child ~= lineBreakElement then
usedSpace = usedSpace + child.get("width")
totalFlexGrow = totalFlexGrow + child.get("flexGrow")
table.insert(filteredChildren, child)
end
end
local remainingSpace = containerWidth - usedSpace
local extraSpacePerUnit = totalFlexGrow > 0 and (remainingSpace / totalFlexGrow) or 0
local distributedSpace = 0
local currentX = 1
for i, child in ipairs(children) do
if child ~= lineBreakElement then
local childWidth = child.get("width")
if child.get("flexGrow") > 0 then
if i == #children then
local extraSpace = remainingSpace - distributedSpace
childWidth = childWidth + extraSpace
else
local extraSpace = math.floor(extraSpacePerUnit * child.get("flexGrow"))
childWidth = childWidth + extraSpace
distributedSpace = distributedSpace + extraSpace
-- Skip processing if no children
if #filteredChildren == 0 then
return
end
local containerWidth = self.get("width")
local containerHeight = self.get("height")
local alignItems = self.get("flexAlignItems")
local crossPadding = self.get("flexCrossPadding")
local wrap = self.get("flexWrap")
-- Safety check
if containerWidth <= 0 then return end
-- Calculate available cross axis space (considering padding)
local availableCrossAxisSpace = containerHeight - (crossPadding * 2)
if availableCrossAxisSpace < 1 then
availableCrossAxisSpace = containerHeight
crossPadding = 0
end
-- Cache local variables to reduce function calls
local max = math.max
local min = math.min
local floor = math.floor
local ceil = math.ceil
-- Categorize elements and calculate their minimal widths and flexibilities
local totalFixedWidth = 0
local totalFlexGrow = 0
local minWidths = {}
local flexGrows = {}
local flexShrinks = {}
-- First pass: collect fixed widths and flex properties
for _, child in ipairs(filteredChildren) do
local grow = child.get("flexGrow") or 0
local shrink = child.get("flexShrink") or 0
local width = child.get("width")
-- Track element properties
flexGrows[child] = grow
flexShrinks[child] = shrink
minWidths[child] = width
-- Calculate total flex grow factor
if grow > 0 then
totalFlexGrow = totalFlexGrow + grow
else
-- If not flex grow, it's a fixed element
totalFixedWidth = totalFixedWidth + width
end
end
-- Calculate total spacing
local elementsCount = #filteredChildren
local totalSpacing = (elementsCount > 1) and ((elementsCount - 1) * spacing) or 0
-- Calculate available space for flex items
local availableSpace = containerWidth - totalFixedWidth - totalSpacing
-- Second pass: distribute available space to flex-grow items
if availableSpace > 0 and totalFlexGrow > 0 then
-- Container has extra space - distribute according to flex-grow
for _, child in ipairs(filteredChildren) do
local grow = flexGrows[child]
if grow > 0 then
-- Calculate flex basis (never less than minWidth)
local minWidth = minWidths[child]
local flexWidth = floor((grow / totalFlexGrow) * availableSpace)
-- Set calculated width, ensure it's at least 1
child.set("width", max(flexWidth, 1))
end
end
elseif availableSpace < 0 then
-- Container doesn't have enough space - check for shrinkable items
local totalFlexShrink = 0
local shrinkableItems = {}
-- Find shrinkable items
for _, child in ipairs(filteredChildren) do
local shrink = flexShrinks[child]
if shrink > 0 then
totalFlexShrink = totalFlexShrink + shrink
table.insert(shrinkableItems, child)
end
end
-- If we have shrinkable items, shrink them proportionally
if totalFlexShrink > 0 and #shrinkableItems > 0 then
local excessWidth = -availableSpace
for _, child in ipairs(shrinkableItems) do
local width = child.get("width")
local shrink = flexShrinks[child]
local proportion = shrink / totalFlexShrink
local reduction = ceil(excessWidth * proportion)
-- Ensure width doesn't go below 1
child.set("width", max(1, width - reduction))
end
end
-- Recalculate fixed widths after shrinking
totalFixedWidth = 0
for _, child in ipairs(filteredChildren) do
totalFixedWidth = totalFixedWidth + child.get("width")
end
-- If we still have flex-grow items, ensure they have proportional space
if totalFlexGrow > 0 then
local growableItems = {}
local totalGrowableInitialWidth = 0
-- Find growable items
for _, child in ipairs(filteredChildren) do
if flexGrows[child] > 0 then
table.insert(growableItems, child)
totalGrowableInitialWidth = totalGrowableInitialWidth + child.get("width")
end
end
-- Ensure flexGrow items get at least some width, even if space is tight
if #growableItems > 0 and totalGrowableInitialWidth > 0 then
-- Minimum guaranteed width for flex items (at least 20% of container)
local minFlexSpace = max(floor(containerWidth * 0.2), #growableItems)
-- Reserve space for flex items
local reservedFlexSpace = min(minFlexSpace, containerWidth - totalSpacing)
-- Distribute among flex items
for _, child in ipairs(growableItems) do
local grow = flexGrows[child]
local proportion = grow / totalFlexGrow
local flexWidth = max(1, floor(reservedFlexSpace * proportion))
child.set("width", flexWidth)
end
end
child.set("x", currentX)
child.set("y", children.offset or 1)
child.set("width", childWidth)
currentX = currentX + childWidth + spacing
end
end
if justifyContent == "flex-end" then
local offset = containerWidth - (currentX - spacing - 1)
for _, child in ipairs(children) do
child.set("x", child.get("x") + offset)
-- Step 3: Position elements (never allow overlapping)
local currentX = 1
-- Place all elements sequentially
for _, child in ipairs(filteredChildren) do
-- Apply X coordinate
child.set("x", currentX)
-- Apply Y coordinate (based on vertical alignment) ONLY if not in wrapped mode
if not wrap then
if alignItems == "stretch" then
-- Vertical stretch to fill container, considering padding
child.set("height", availableCrossAxisSpace)
child.set("y", 1 + crossPadding)
else
local childHeight = child.get("height")
local y = 1
if alignItems == "flex-end" then
-- Bottom align
y = containerHeight - childHeight + 1
elseif alignItems == "flex-center" or alignItems == "center" then
-- Center align
y = floor((containerHeight - childHeight) / 2) + 1
end
-- Ensure Y value is not less than 1
child.set("y", max(1, y))
end
end
elseif justifyContent == "flex-center" or justifyContent == "center" then -- Akzeptiere beide Formate
local offset = math.floor((containerWidth - (currentX - spacing - 1)) / 2)
for _, child in ipairs(children) do
child.set("x", child.get("x") + offset)
-- Final safety check height doesn't exceed container - only for elements with flexShrink
local bottomEdge = child.get("y") + child.get("height") - 1
if bottomEdge > containerHeight and (child.get("flexShrink") or 0) > 0 then
child.set("height", max(1, containerHeight - child.get("y") + 1))
end
-- Update position for next element - advance by element width + spacing
currentX = currentX + child.get("width") + spacing
end
-- Apply justifyContent only if there's remaining space
local lastChild = filteredChildren[#filteredChildren]
local usedWidth = 0
if lastChild then
usedWidth = lastChild.get("x") + lastChild.get("width") - 1
end
local remainingSpace = containerWidth - usedWidth
if remainingSpace > 0 then
if justifyContent == "flex-end" then
for _, child in ipairs(filteredChildren) do
child.set("x", child.get("x") + remainingSpace)
end
elseif justifyContent == "flex-center" or justifyContent == "center" then
local offset = floor(remainingSpace / 2)
for _, child in ipairs(filteredChildren) do
child.set("x", child.get("x") + offset)
end
end
end
end
local function calculateColumn(self, children, spacing, justifyContent)
local containerHeight = self.get("height")
local usedSpace = spacing * (#children - 1)
local totalFlexGrow = 0
-- Make a copy of children that filters out lineBreak elements
local filteredChildren = {}
for _, child in ipairs(children) do
if child ~= lineBreakElement then
usedSpace = usedSpace + child.get("height")
totalFlexGrow = totalFlexGrow + child.get("flexGrow")
table.insert(filteredChildren, child)
end
end
local remainingSpace = containerHeight - usedSpace
local extraSpacePerUnit = totalFlexGrow > 0 and (remainingSpace / totalFlexGrow) or 0
local distributedSpace = 0
local currentY = 1
for i, child in ipairs(children) do
if child ~= lineBreakElement then
local childHeight = child.get("height")
if child.get("flexGrow") > 0 then
if i == #children then
local extraSpace = remainingSpace - distributedSpace
childHeight = childHeight + extraSpace
else
local extraSpace = math.floor(extraSpacePerUnit * child.get("flexGrow"))
childHeight = childHeight + extraSpace
distributedSpace = distributedSpace + extraSpace
-- Skip processing if no children
if #filteredChildren == 0 then
return
end
local containerWidth = self.get("width")
local containerHeight = self.get("height")
local alignItems = self.get("flexAlignItems")
local crossPadding = self.get("flexCrossPadding")
local wrap = self.get("flexWrap")
-- Safety check
if containerHeight <= 0 then return end
-- Calculate available cross axis space (considering padding)
local availableCrossAxisSpace = containerWidth - (crossPadding * 2)
if availableCrossAxisSpace < 1 then
availableCrossAxisSpace = containerWidth
crossPadding = 0
end
-- Cache local variables to reduce function calls
local max = math.max
local min = math.min
local floor = math.floor
local ceil = math.ceil
-- Categorize elements and calculate their minimal heights and flexibilities
local totalFixedHeight = 0
local totalFlexGrow = 0
local minHeights = {}
local flexGrows = {}
local flexShrinks = {}
-- First pass: collect fixed heights and flex properties
for _, child in ipairs(filteredChildren) do
local grow = child.get("flexGrow") or 0
local shrink = child.get("flexShrink") or 0
local height = child.get("height")
-- Track element properties
flexGrows[child] = grow
flexShrinks[child] = shrink
minHeights[child] = height
-- Calculate total flex grow factor
if grow > 0 then
totalFlexGrow = totalFlexGrow + grow
else
-- If not flex grow, it's a fixed element
totalFixedHeight = totalFixedHeight + height
end
end
-- Calculate total spacing
local elementsCount = #filteredChildren
local totalSpacing = (elementsCount > 1) and ((elementsCount - 1) * spacing) or 0
-- Calculate available space for flex items
local availableSpace = containerHeight - totalFixedHeight - totalSpacing
-- Second pass: distribute available space to flex-grow items
if availableSpace > 0 and totalFlexGrow > 0 then
-- Container has extra space - distribute according to flex-grow
for _, child in ipairs(filteredChildren) do
local grow = flexGrows[child]
if grow > 0 then
-- Calculate flex basis (never less than minHeight)
local minHeight = minHeights[child]
local flexHeight = floor((grow / totalFlexGrow) * availableSpace)
-- Set calculated height, ensure it's at least 1
child.set("height", max(flexHeight, 1))
end
end
elseif availableSpace < 0 then
-- Container doesn't have enough space - check for shrinkable items
local totalFlexShrink = 0
local shrinkableItems = {}
-- Find shrinkable items
for _, child in ipairs(filteredChildren) do
local shrink = flexShrinks[child]
if shrink > 0 then
totalFlexShrink = totalFlexShrink + shrink
table.insert(shrinkableItems, child)
end
end
-- If we have shrinkable items, shrink them proportionally
if totalFlexShrink > 0 and #shrinkableItems > 0 then
local excessHeight = -availableSpace
for _, child in ipairs(shrinkableItems) do
local height = child.get("height")
local shrink = flexShrinks[child]
local proportion = shrink / totalFlexShrink
local reduction = ceil(excessHeight * proportion)
-- Ensure height doesn't go below 1
child.set("height", max(1, height - reduction))
end
end
-- Recalculate fixed heights after shrinking
totalFixedHeight = 0
for _, child in ipairs(filteredChildren) do
totalFixedHeight = totalFixedHeight + child.get("height")
end
-- If we still have flex-grow items, ensure they have proportional space
if totalFlexGrow > 0 then
local growableItems = {}
local totalGrowableInitialHeight = 0
-- Find growable items
for _, child in ipairs(filteredChildren) do
if flexGrows[child] > 0 then
table.insert(growableItems, child)
totalGrowableInitialHeight = totalGrowableInitialHeight + child.get("height")
end
end
-- Ensure flexGrow items get at least some height, even if space is tight
if #growableItems > 0 and totalGrowableInitialHeight > 0 then
-- Minimum guaranteed height for flex items (at least 20% of container)
local minFlexSpace = max(floor(containerHeight * 0.2), #growableItems)
-- Reserve space for flex items
local reservedFlexSpace = min(minFlexSpace, containerHeight - totalSpacing)
-- Distribute among flex items
for _, child in ipairs(growableItems) do
local grow = flexGrows[child]
local proportion = grow / totalFlexGrow
local flexHeight = max(1, floor(reservedFlexSpace * proportion))
child.set("height", flexHeight)
end
end
child.set("x", children.offset or 1)
child.set("y", currentY)
child.set("height", childHeight)
currentY = currentY + childHeight + spacing
end
end
if justifyContent == "flex-end" then
local offset = containerHeight - (currentY - spacing - 1)
for _, child in ipairs(children) do
child.set("y", child.get("y") + offset)
-- Step 3: Position elements (never allow overlapping)
local currentY = 1
-- Place all elements sequentially
for _, child in ipairs(filteredChildren) do
-- Apply Y coordinate
child.set("y", currentY)
-- Apply X coordinate (based on horizontal alignment)
if not wrap then
if alignItems == "stretch" then
-- Horizontal stretch to fill container, considering padding
child.set("width", availableCrossAxisSpace)
child.set("x", 1 + crossPadding)
else
local childWidth = child.get("width")
local x = 1
if alignItems == "flex-end" then
-- Right align
x = containerWidth - childWidth + 1
elseif alignItems == "flex-center" or alignItems == "center" then
-- Center align
x = floor((containerWidth - childWidth) / 2) + 1
end
-- Ensure X value is not less than 1
child.set("x", max(1, x))
end
end
elseif justifyContent == "flex-center" or justifyContent == "center" then -- Akzeptiere beide Formate
local offset = math.floor((containerHeight - (currentY - spacing - 1)) / 2)
for _, child in ipairs(children) do
child.set("y", child.get("y") + offset)
-- Final safety check width doesn't exceed container - only for elements with flexShrink
local rightEdge = child.get("x") + child.get("width") - 1
if rightEdge > containerWidth and (child.get("flexShrink") or 0) > 0 then
child.set("width", max(1, containerWidth - child.get("x") + 1))
end
-- Update position for next element - advance by element height + spacing
currentY = currentY + child.get("height") + spacing
end
-- Apply justifyContent only if there's remaining space
local lastChild = filteredChildren[#filteredChildren]
local usedHeight = 0
if lastChild then
usedHeight = lastChild.get("y") + lastChild.get("height") - 1
end
local remainingSpace = containerHeight - usedHeight
if remainingSpace > 0 then
if justifyContent == "flex-end" then
for _, child in ipairs(filteredChildren) do
child.set("y", child.get("y") + remainingSpace)
end
elseif justifyContent == "flex-center" or justifyContent == "center" then
local offset = floor(remainingSpace / 2)
for _, child in ipairs(filteredChildren) do
child.set("y", child.get("y") + offset)
end
end
end
end
-- Optimize updateLayout function
local function updateLayout(self, direction, spacing, justifyContent, wrap)
local elements = sortElements(self, direction, spacing, wrap)
if direction == "row" then
for _,v in pairs(elements)do
calculateRow(self, v, spacing, justifyContent)
end
else
for _,v in pairs(elements)do
calculateColumn(self, v, spacing, justifyContent)
if self.get("width") <= 0 or self.get("height") <= 0 then
return
end
direction = (direction == "row" or direction == "column") and direction or "row"
local currentWidth, currentHeight = self.get("width"), self.get("height")
local sizeChanged = currentWidth ~= self._lastLayoutWidth or currentHeight ~= self._lastLayoutHeight
self._lastLayoutWidth = currentWidth
self._lastLayoutHeight = currentHeight
if wrap and sizeChanged and (currentWidth > self._lastLayoutWidth or currentHeight > self._lastLayoutHeight) then
for _, child in pairs(self.get("children")) do
if child ~= lineBreakElement and child:getVisible() and child.get("flexGrow") and child.get("flexGrow") > 0 then
if direction == "row" then
local ok, value = pcall(function() return child.get("intrinsicWidth") end)
if ok and value then
child.set("width", value)
end
else
local ok, value = pcall(function() return child.get("intrinsicHeight") end)
if ok and value then
child.set("height", value)
end
end
end
end
end
local elements = sortElements(self, direction, spacing, wrap)
if #elements == 0 then return end
local layoutFunction = direction == "row" and calculateRow or calculateColumn
if direction == "row" and wrap then
local currentY = 1
for i, rowOrColumn in ipairs(elements) do
if #rowOrColumn > 0 then
for _, element in ipairs(rowOrColumn) do
if element ~= lineBreakElement then
element.set("y", currentY)
end
end
layoutFunction(self, rowOrColumn, spacing, justifyContent)
local rowHeight = 0
for _, element in ipairs(rowOrColumn) do
if element ~= lineBreakElement then
rowHeight = math.max(rowHeight, element.get("height"))
end
end
if i < #elements then
currentY = currentY + rowHeight + spacing
else
currentY = currentY + rowHeight
end
end
end
elseif direction == "column" and wrap then
local currentX = 1
for i, rowOrColumn in ipairs(elements) do
if #rowOrColumn > 0 then
for _, element in ipairs(rowOrColumn) do
if element ~= lineBreakElement then
element.set("x", currentX)
end
end
layoutFunction(self, rowOrColumn, spacing, justifyContent)
local columnWidth = 0
for _, element in ipairs(rowOrColumn) do
if element ~= lineBreakElement then
columnWidth = math.max(columnWidth, element.get("width"))
end
end
if i < #elements then
currentX = currentX + columnWidth + spacing
else
currentX = currentX + columnWidth
end
end
end
else
for _, rowOrColumn in ipairs(elements) do
layoutFunction(self, rowOrColumn, spacing, justifyContent)
end
end
self:sortChildren()
self.set("childrenEventsSorted", false)
self.set("flexUpdateLayout", false)
end
@@ -251,8 +725,19 @@ function Flexbox.new()
self.set("height", 6)
self.set("background", colors.blue)
self.set("z", 10)
self._lastLayoutWidth = 0
self._lastLayoutHeight = 0
self:observe("width", function() self.set("flexUpdateLayout", true) end)
self:observe("height", function() self.set("flexUpdateLayout", true) end)
self:observe("flexDirection", function() self.set("flexUpdateLayout", true) end)
self:observe("flexSpacing", function() self.set("flexUpdateLayout", true) end)
self:observe("flexWrap", function() self.set("flexUpdateLayout", true) end)
self:observe("flexJustifyContent", function() self.set("flexUpdateLayout", true) end)
self:observe("flexAlignItems", function() self.set("flexUpdateLayout", true) end)
self:observe("flexCrossPadding", function() self.set("flexUpdateLayout", true) end)
return self
end
@@ -278,6 +763,24 @@ function Flexbox:addChild(element)
element:instanceProperty("flexGrow", {default = 0, type = "number"})
element:instanceProperty("flexShrink", {default = 0, type = "number"})
element:instanceProperty("flexBasis", {default = 0, type = "number"})
element:instanceProperty("intrinsicWidth", {default = element.get("width"), type = "number"})
element:instanceProperty("intrinsicHeight", {default = element.get("height"), type = "number"})
element:observe("flexGrow", function() self.set("flexUpdateLayout", true) end)
element:observe("flexShrink", function() self.set("flexUpdateLayout", true) end)
element:observe("width", function(_, newValue, oldValue)
if element.get("flexGrow") == 0 then
element.set("intrinsicWidth", newValue)
end
self.set("flexUpdateLayout", true)
end)
element:observe("height", function(_, newValue, oldValue)
if element.get("flexGrow") == 0 then
element.set("intrinsicHeight", newValue)
end
self.set("flexUpdateLayout", true)
end)
end
self.set("flexUpdateLayout", true)

View File

@@ -221,4 +221,4 @@ function Graph:render()
end
end
return Graph
return Graph

View File

@@ -66,6 +66,29 @@ function Table:init(props, basalt)
return self
end
--- Adds a new column to the table
--- @shortDescription Adds a new column to the table
--- @param name string The name of the column
--- @param width number The width of the column
--- @return Table self The Table instance
function Table:addColumn(name, width)
local columns = self.get("columns")
table.insert(columns, {name = name, width = width})
self.set("columns", columns)
return self
end
--- Adds a new row of data to the table
--- @shortDescription Adds a new row of data to the table
--- @param ... any The data for the new row
--- @return Table self The Table instance
function Table:addData(...)
local data = self.get("data")
table.insert(data, {...})
self.set("data", data)
return self
end
--- Sorts the table data by column
--- @shortDescription Sorts the table data by the specified column
--- @param columnIndex number The index of the column to sort by
@@ -87,7 +110,6 @@ function Table:sortData(columnIndex, fn)
return fn(a[columnIndex], b[columnIndex])
end)
end
self.set("data", data)
return self
end
@@ -186,9 +208,12 @@ function Table:render()
if i < #columns then
paddedText = string.sub(paddedText, 1, col.width - 1) .. " "
end
self:blit(currentX, y, string.sub(paddedText, 1, col.width),
string.sub(string.rep(tHex[self.get("foreground")], col.width), 1, width-currentX+1),
string.sub(string.rep(tHex[bg], col.width), 1, width-currentX+1))
local finalText = string.sub(paddedText, 1, col.width)
local finalForeground = string.sub(string.rep(tHex[self.get("foreground")], col.width), 1, width-currentX+1)
local finalBackground = string.sub(string.rep(tHex[bg], col.width), 1, width-currentX+1)
self:blit(currentX, y, finalText,
finalForeground,
finalBackground)
currentX = currentX + col.width
end
else

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@@ -311,4 +311,4 @@ function TextBox:render()
end
end
return TextBox
return TextBox

83
src/elements/Timer.lua Normal file
View File

@@ -0,0 +1,83 @@
local elementManager = require("elementManager")
local BaseElement = elementManager.getElement("BaseElement")
---@cofnigDescription The Timer is a non-visual element that can be used to perform actions at specific intervals.
--- The Timer is a non-visual element that can be used to perform actions at specific intervals.
---@class Timer : BaseElement
local Timer = setmetatable({}, BaseElement)
Timer.__index = Timer
---@property interval number 1 The interval in seconds at which the timer will trigger its action.
Timer.defineProperty(Timer, "interval", {default = 1, type = "number"})
---@property action function function The action to be performed when the timer triggers.
Timer.defineProperty(Timer, "action", {default = function() end, type = "function"})
---@property running boolean false Indicates whether the timer is currently running or not.
Timer.defineProperty(Timer, "running", {default = false, type = "boolean"})
---@property amount number -1 The amount of time the timer should run.
Timer.defineProperty(Timer, "amount", {default = -1, type = "number"})
Timer.defineEvent(Timer, "timer")
--- @shortDescription Creates a new Timer instance
--- @return table self The created instance
--- @private
function Timer.new()
local self = setmetatable({}, Timer):__init()
self.class = Timer
return self
end
--- @shortDescription Initializes the Timer instance
--- @param props table The properties to initialize the element with
--- @param basalt table The basalt instance
--- @protected
function Timer:init(props, basalt)
BaseElement.init(self, props, basalt)
self.set("type", "Timer")
end
--- Starts the timer with the specified interval.
--- @shortDescription Starts the timer
--- @param self Timer The Timer instance to start
--- @return Timer self The Timer instance
function Timer:start()
if not self.running then
self.running = true
local time = self.get("interval")
self.timerId = os.startTimer(time)
end
return self
end
--- Stops the timer if it is currently running.
--- @shortDescription Stops the timer
--- @param self Timer The Timer instance to stop
--- @return Timer self The Timer instance
function Timer:stop()
if self.running then
self.running = false
os.cancelTimer(self.timerId)
end
return self
end
--- @protected
--- @shortDescription Dispatches events to the Timer instance
function Timer:dispatchEvent(event, ...)
BaseElement.dispatchEvent(self, event, ...)
if event == "timer" then
local timerId = select(1, ...)
if timerId == self.timerId then
self.action()
local amount = self.get("amount")
if amount > 0 then
self.set("amount", amount - 1)
end
if amount ~= 0 then
self.timerId = os.startTimer(self.get("interval"))
end
end
end
end
return Timer

View File

@@ -329,6 +329,44 @@ Animation.registerAnimation("moveOffset", {
end
})
Animation.registerAnimation("number", {
start = function(anim)
anim.startValue = anim.element.get(anim.args[1])
anim.targetValue = anim.args[2]
end,
update = function(anim, progress)
local value = anim.startValue + (anim.targetValue - anim.startValue) * progress
anim.element.set(anim.args[1], math.floor(value))
return progress >= 1
end,
complete = function(anim)
anim.element.set(anim.args[1], anim.targetValue)
end
})
Animation.registerAnimation("entries", {
start = function(anim)
anim.startColor = anim.element.get(anim.args[1])
anim.colorList = anim.args[2]
end,
update = function(anim, progress)
local list = anim.colorList
local index = math.floor(#list * progress) + 1
if index > #list then
index = #list
end
anim.element.set(anim.args[1], list[index])
end,
complete = function(anim)
anim.element.set(anim.args[1], anim.colorList[#anim.colorList])
end
})
Animation.registerAnimation("morphText", {
start = function(anim)
local startText = anim.element.get(anim.args[1])

View File

@@ -147,7 +147,7 @@ local function setupObservers(element, expr, propertyName)
local observer = {
target = target,
property = prop,
callback = function()
callback = function()
element:updateRender()
end
}
@@ -198,7 +198,7 @@ end)
--- @usage local button = main:addButton({text="Exit"})
--- @usage button:setX("{parent.x - 12}")
--- @usage button:setBackground("{self.clicked and colors.red or colors.green}")
--- @usage button:setWidth("{self.text:len() + 2}")
--- @usage button:setWidth("{#self.text + 2}")
---@class Reactive
local BaseElement = {}

View File

@@ -177,8 +177,6 @@ function BaseElement:applyTheme(applyToChildren)
end
end
self.set(prop, value)
else
errorManager.error("Invalid property '" .. prop .. "' in theme for " .. self._values.type)
end
end
end