123 lines
3.6 KiB
Markdown
123 lines
3.6 KiB
Markdown
# BaseElement : PropertySystem
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The base class for all UI elements in Basalt. This class provides basic properties and event handling functionality.
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## Properties
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|Property|Type|Default|Description|
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|---|---|---|---|
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|type|string|BaseElement|The type identifier of the element
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|id|string|BaseElement|The unique identifier for the element
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|name|string|BaseElement|The name of the element
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|eventCallbacks|table|BaseElement|The event callbacks for the element
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## Functions
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|Method|Returns|Description|
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|[BaseElement:destroy](#BaseElement:destroy)|-|Destroys the element and cleans up all references
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|[BaseElement:fireEvent](#BaseElement:fireEvent)|table|Triggers an event and calls all registered callbacks
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|[BaseElement:getBaseFrame](#BaseElement:getBaseFrame)|table|Returns the base frame of the element
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|[BaseElement:isType](#BaseElement:isType)|boolean|Checks if the element is a specific type
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|[BaseElement:listenEvent](#BaseElement:listenEvent)|table|Enables or disables event listening for a specific event
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|[BaseElement:onChange](#BaseElement:onChange)|table|Observes a property and calls a callback when it changes
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|[BaseElement:registerCallback](#BaseElement:registerCallback)|table|Registers a callback function
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|[BaseElement:updateRender](#BaseElement:updateRender)|-|Requests a render update for this element
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## Protected Functions
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|Method|Returns|Description|
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|[BaseElement:dispatchEvent](#BaseElement:dispatchEvent)|boolean?|Handles all events
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|[BaseElement:handleEvent](#BaseElement:handleEvent)|boolean?|The default event handler for all events
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|[BaseElement:init](#BaseElement:init)|table|Initializes the BaseElement instance
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|[BaseElement:postInit](#BaseElement:postInit)|table|Post initialization
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## BaseElement:destroy()
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Destroys the element and cleans up all references
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### Usage
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```lua
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element:destroy()
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```
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## BaseElement:fireEvent(event, ...)
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Triggers an event and calls all registered callbacks
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### Parameters
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* `event` `string` The event to fire
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* `...` `any` Additional arguments to pass to the callbacks
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### Returns
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* `table` `self` The BaseElement instance
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### Usage
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```lua
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element:fireEvent("mouse_click", 1, 2)
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```
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## BaseElement:getBaseFrame()
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Returns the base frame of the element
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### Returns
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* `table` `BaseFrame` The base frame of the element
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## BaseElement:isType(type)
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Checks if the element is a specific type
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### Parameters
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* `type` `string` The type to check for
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### Returns
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* `boolean` `Whether` the element is of the specified type
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## BaseElement:listenEvent(eventName, enable?)
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Enables or disables event listening for a specific event
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### Parameters
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* `eventName` `string` The name of the event to listen for
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* `enable` *(optional)* `boolean` Whether to enable or disable the event (default: true)
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### Returns
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* `table` `self` The BaseElement instance
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### Usage
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```lua
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element:listenEvent("mouse_click", true)
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```
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## BaseElement:onChange(property, callback)
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Observes a property and calls a callback when it changes
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### Parameters
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* `property` `string` The property to observe
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* `callback` `function` The callback to call when the property changes
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### Returns
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* `table` `self` The BaseElement instance
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## BaseElement:registerCallback(event, callback)
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Registers a callback function for an event
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### Parameters
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* `event` `string` The event to register the callback for
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* `callback` `function` The callback function to register
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### Returns
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* `table` `self` The BaseElement instance
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### Usage
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```lua
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element:registerCallback("mouse_click", function(self, ...) end)
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```
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## BaseElement:updateRender()
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Requests a render update for this element
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### Usage
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```lua
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element:updateRender()
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```
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