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Basalt2/index.md
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<h1>Basalt 2</h1>
<p>A UI Framework for ComputerCraft</p>
<hr/>
<ul>
<li><a href="#basalt:create">basalt:create&nbsp;(type, id)</a></li>
<li><a href="#basalt:createFrame">basalt:createFrame&nbsp;()</a></li>
<li><a href="#basalt:getElementManager">basalt:getElementManager&nbsp;()</a></li>
<li><a href="#basalt:getMainFrame">basalt:getMainFrame&nbsp;()</a></li>
<li><a href="#basalt:setActiveFrame">basalt:setActiveFrame&nbsp;(frame)</a></li>
<li><a href="#basalt:scheduleUpdate">basalt:scheduleUpdate&nbsp;(func)</a></li>
<li><a href="#basalt:removeSchedule">basalt:removeSchedule&nbsp;(id)</a></li>
<li><a href="#basalt.updateEvent">basalt.updateEvent</a></li>
<li><a href="#basalt.renderFrames">basalt.renderFrames</a></li>
<li><a href="#basalt:update">basalt:update&nbsp;()</a></li>
<li><a href="#basalt:stop">basalt:stop&nbsp;()</a></li>
<li><a href="#basalt:run">basalt:run&nbsp;(isActive)</a></li>
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<h1>Module <code>basalt</code></h1>
<p>Basalt UI Framework main module.</p>
<p> This is the main entry point for the Basalt UI Framework.
It provides functions for creating and managing UI elements and handling events.</p>
<br/>
<br/>
<dl class="function">
<dt>
<a name = "basalt:create"></a>
<strong>basalt:create&nbsp;(type, id)</strong>
</dt>
<dd>
Creates and returns a new UI element of the specified type
<h3>Usage:</h3>
<ul>
<pre class="example">local button = basalt.create("Button")
</pre>
</ul>
</dd>
<dt>
<a name = "basalt:createFrame"></a>
<strong>basalt:createFrame&nbsp;()</strong>
</dt>
<dd>
Creates and returns a new frame
<h3>Usage:</h3>
<ul>
<pre class="example">local mainFrame = basalt.createFrame()
</pre>
</ul>
</dd>
<dt>
<a name = "basalt:getElementManager"></a>
<strong>basalt:getElementManager&nbsp;()</strong>
</dt>
<dd>
Returns the element manager instance
<h3>Usage:</h3>
<ul>
<pre class="example">local manager = basalt.getElementManager()
</pre>
</ul>
</dd>
<dt>
<a name = "basalt:getMainFrame"></a>
<strong>basalt:getMainFrame&nbsp;()</strong>
</dt>
<dd>
Gets or creates the main frame
<h3>Usage:</h3>
<ul>
<pre class="example">local frame = basalt.getMainFrame()
</pre>
</ul>
</dd>
<dt>
<a name = "basalt:setActiveFrame"></a>
<strong>basalt:setActiveFrame&nbsp;(frame)</strong>
</dt>
<dd>
Sets the active frame
<h3>Usage:</h3>
<ul>
<pre class="example">basalt.setActiveFrame(myFrame)
</pre>
</ul>
</dd>
<dt>
<a name = "basalt:scheduleUpdate"></a>
<strong>basalt:scheduleUpdate&nbsp;(func)</strong>
</dt>
<dd>
Schedules a function to be updated
<h3>Usage:</h3>
<ul>
<pre class="example">local id = basalt.scheduleUpdate(myFunction)
</pre>
</ul>
</dd>
<dt>
<a name = "basalt:removeSchedule"></a>
<strong>basalt:removeSchedule&nbsp;(id)</strong>
</dt>
<dd>
Removes a scheduled update
<h3>Usage:</h3>
<ul>
<pre class="example">basalt.removeSchedule(scheduleId)
</pre>
</ul>
</dd>
<dt>
<a name = "basalt.updateEvent"></a>
<strong>basalt.updateEvent</strong>
</dt>
<dd>
Internal event handler
</dd>
<dt>
<a name = "basalt.renderFrames"></a>
<strong>basalt.renderFrames</strong>
</dt>
<dd>
Internal render function
</dd>
<dt>
<a name = "basalt:update"></a>
<strong>basalt:update&nbsp;()</strong>
</dt>
<dd>
Updates all scheduled functions
<h3>Usage:</h3>
<ul>
<pre class="example">basalt.update()
</pre>
</ul>
</dd>
<dt>
<a name = "basalt:stop"></a>
<strong>basalt:stop&nbsp;()</strong>
</dt>
<dd>
Stops the Basalt runtime
<h3>Usage:</h3>
<ul>
<pre class="example">basalt.stop()
</pre>
</ul>
</dd>
<dt>
<a name = "basalt:run"></a>
<strong>basalt:run&nbsp;(isActive)</strong>
</dt>
<dd>
Starts the Basalt runtime
<h3>Usage:</h3>
<ul>
<li><pre class="example">basalt.run()
</pre></li>
<li><pre class="example">basalt.run(false)
</pre></li>
</ul>
</dd>
</dl>
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