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Basalt2/docs/references/elements/Input.md
2025-02-16 14:12:49 +00:00

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local VisualElement = require("elements/VisualElement")
local tHex = require("libraries/colorHex")
---@class Input : VisualElement
local Input = setmetatable({}, VisualElement)
Input.__index = Input
---@property text string Input - text to be displayed
Input.defineProperty(Input, "text", {default = "", type = "string", canTriggerRender = true})
---@property cursorPos number Input - current cursor position
Input.defineProperty(Input, "cursorPos", {default = 1, type = "number"})
---@property viewOffset number Input - offset of view
Input.defineProperty(Input, "viewOffset", {default = 0, type = "number", canTriggerRender = true})
-- Neue Properties
Input.defineProperty(Input, "maxLength", {default = nil, type = "number"})
Input.defineProperty(Input, "placeholder", {default = "asd", type = "string"})
Input.defineProperty(Input, "placeholderColor", {default = colors.gray, type = "number"})
Input.defineProperty(Input, "focusedColor", {default = colors.blue, type = "number"})
Input.defineProperty(Input, "pattern", {default = nil, type = "string"})
Input.listenTo(Input, "mouse_click")
Input.listenTo(Input, "key")
Input.listenTo(Input, "char")
--- Creates a new Input instance
--- @return Input object The newly created Input instance
--- @usage local element = Input.new("myId", basalt)
function Input.new()
local self = setmetatable({}, Input):__init()
self.set("width", 8)
self.set("z", 3)
return self
end
function Input:init(props, basalt)
VisualElement.init(self, props, basalt)
self.set("type", "Input")
end
function Input:char(char)
if not self.get("focused") then return end
local text = self.get("text")
local pos = self.get("cursorPos")
local maxLength = self.get("maxLength")
local pattern = self.get("pattern")
if maxLength and #text >= maxLength then return end
if pattern and not char:match(pattern) then return end
self.set("text", text:sub(1, pos-1) .. char .. text:sub(pos))
self.set("cursorPos", pos + 1)
self:updateRender()
self:updateViewport()
end
function Input:key(key)
if not self.get("focused") then return end
local pos = self.get("cursorPos")
local text = self.get("text")
local viewOffset = self.get("viewOffset")
local width = self.get("width")
if key == keys.left then
if pos > 1 then
self.set("cursorPos", pos - 1)
if pos - 1 <= viewOffset then
self.set("viewOffset", math.max(0, pos - 2))
end
end
elseif key == keys.right then
if pos <= #text then
self.set("cursorPos", pos + 1)
if pos - viewOffset >= width then
self.set("viewOffset", pos - width + 1)
end
end
elseif key == keys.backspace then
if pos > 1 then
self.set("text", text:sub(1, pos-2) .. text:sub(pos))
self.set("cursorPos", pos - 1)
self:updateRender()
self:updateViewport()
end
end
local relativePos = self.get("cursorPos") - self.get("viewOffset")
self:setCursor(relativePos, 1, true)
end
function Input:focus()
VisualElement.focus(self)
self:updateRender()
end
function Input:blur()
VisualElement.blur(self)
self:updateRender()
end
function Input:mouse_click(button, x, y)
if VisualElement.mouse_click(self, button, x, y) then
local relX, relY = self:getRelativePosition(x, y)
local text = self.get("text")
self:setCursor(math.min(relX, #text + 1), relY, true)
self:set("cursorPos", relX + self.get("viewOffset"))
return true
end
end
function Input:updateViewport()
local width = self.get("width")
local cursorPos = self.get("cursorPos")
local viewOffset = self.get("viewOffset")
local textLength = #self.get("text")
if cursorPos - viewOffset > width then
self.set("viewOffset", cursorPos - width)
elseif cursorPos <= viewOffset then
self.set("viewOffset", math.max(0, cursorPos - 1))
end
if viewOffset > textLength - width then
self.set("viewOffset", math.max(0, textLength - width))
end
end
function Input:render()
local text = self.get("text")
local viewOffset = self.get("viewOffset")
local width = self.get("width")
local placeholder = self.get("placeholder")
local focusedColor = self.get("focusedColor")
local focused = self.get("focused")
local width, height = self.get("width"), self.get("height")
self:multiBlit(1, 1, width, height, " ", tHex[self.get("foreground")], tHex[focused and focusedColor or self.get("background")])
if #text == 0 and #placeholder ~= 0 and self.get("focused") == false then
self:textFg(1, 1, placeholder:sub(1, width), self.get("placeholderColor"))
return
end
local visibleText = text:sub(viewOffset + 1, viewOffset + width)
self:textFg(1, 1, visibleText, self.get("foreground"))
end
return Input